-#ifndef CSQCMODEL_SETTINGS_H
-#define CSQCMODEL_SETTINGS_H
+#pragma once
// define this if svqc code wants to use .frame2 and .lerpfrac
//#define CSQCMODEL_HAVE_TWO_FRAMES
// add properties you want networked to CSQC here
#define CSQCMODEL_EXTRAPROPERTIES \
- CSQCMODEL_PROPERTY(1, int, ReadShort, WriteShort, colormap) \
- CSQCMODEL_PROPERTY(2, int, ReadInt24_t, WriteInt24_t, effects) \
- CSQCMODEL_PROPERTY(4, int, ReadByte, WriteByte, modelflags) \
- CSQCMODEL_PROPERTY_SCALED(8, float, ReadByte, WriteByte, alpha, 254, -1, 254) \
- CSQCMODEL_PROPERTY(16, int, ReadByte, WriteByte, skin) \
- CSQCMODEL_PROPERTY(32, float, ReadApproxPastTime, WriteApproxPastTime, death_time) \
- CSQCMODEL_PROPERTY(64, float, ReadByte, WriteByte, solid) \
+ CSQCMODEL_PROPERTY(BIT(0), int, ReadShort, WriteShort, colormap) \
+ CSQCMODEL_PROPERTY(BIT(1), int, ReadInt24_t, WriteInt24_t, effects) \
+ CSQCMODEL_PROPERTY(BIT(2), int, ReadByte, WriteByte, modelflags) \
+ CSQCMODEL_PROPERTY_SCALED(BIT(3), float, ReadByte, WriteByte, alpha, 254, -1, 254) \
+ CSQCMODEL_PROPERTY(BIT(4), int, ReadByte, WriteByte, skin) \
+ CSQCMODEL_PROPERTY(BIT(5), float, ReadApproxPastTime, WriteApproxPastTime, death_time) \
+ CSQCMODEL_PROPERTY(BIT(6), float, ReadByte, WriteByte, solid) \
CSQCMODEL_IF(!isplayer) \
- CSQCMODEL_PROPERTY(128, TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \
- CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_x, 254, -1, 254) \
- CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_y, 254, -1, 254) \
- CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_z, 254, -1, 254) \
- CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_x, 254, -1, 254) \
- CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_y, 254, -1, 254) \
- CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_z, 254, -1, 254) \
+ CSQCMODEL_PROPERTY(BIT(7), TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \
+ CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, glowmod_x, 254, -1, 254) \
+ CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, glowmod_y, 254, -1, 254) \
+ CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, glowmod_z, 254, -1, 254) \
+ CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, colormod_x, 254, -1, 254) \
+ CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, colormod_y, 254, -1, 254) \
+ CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, colormod_z, 254, -1, 254) \
CSQCMODEL_ENDIF \
CSQCMODEL_IF(isplayer) \
- CSQCMODEL_PROPERTY(128, int, ReadByte, WriteByte, anim_state) \
- CSQCMODEL_PROPERTY(128, float, ReadApproxPastTime, WriteApproxPastTime, anim_time) \
+ CSQCMODEL_PROPERTY(BIT(7), int, ReadByte, WriteByte, anim_state) \
+ CSQCMODEL_PROPERTY(BIT(7), float, ReadApproxPastTime, WriteApproxPastTime, anim_time) \
CSQCMODEL_IF(!islocalplayer) \
- CSQCMODEL_PROPERTY(256, float, ReadChar, WriteChar, anim_lower_action) \
- CSQCMODEL_PROPERTY(256, float, ReadApproxPastTime, WriteApproxPastTime, anim_lower_time) \
+ CSQCMODEL_PROPERTY(BIT(8), float, ReadChar, WriteChar, anim_lower_action) \
+ CSQCMODEL_PROPERTY(BIT(8), float, ReadApproxPastTime, WriteApproxPastTime, anim_lower_time) \
CSQCMODEL_ENDIF \
- CSQCMODEL_PROPERTY(512, float, ReadChar, WriteChar, anim_upper_action) \
- CSQCMODEL_PROPERTY(512, float, ReadApproxPastTime, WriteApproxPastTime, anim_upper_time) \
+ CSQCMODEL_PROPERTY(BIT(9), float, ReadChar, WriteChar, anim_upper_action) \
+ CSQCMODEL_PROPERTY(BIT(9), float, ReadApproxPastTime, WriteApproxPastTime, anim_upper_time) \
CSQCMODEL_ENDIF \
- CSQCMODEL_PROPERTY(1024, float, ReadAngle, WriteAngle, v_angle_x) \
- CSQCMODEL_PROPERTY(2048, int, ReadByte, WriteByte, traileffect) \
- CSQCMODEL_PROPERTY_SCALED(4096, float, ReadByte, WriteByte, scale, 16, 0, 255) \
- CSQCMODEL_PROPERTY(8192, int, ReadInt24_t, WriteInt24_t, dphitcontentsmask) \
- CSQCMODEL_PROPERTY(16384, TAG_VIEWLOC_TYPE, ReadShort, WriteEntity, TAG_VIEWLOC_NAME)
-// TODO get rid of colormod/glowmod here, find good solution for vortex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
+ CSQCMODEL_PROPERTY(BIT(10), float, ReadAngle, WriteAngle, v_angle_x) \
+ CSQCMODEL_PROPERTY(BIT(11), int, ReadByte, WriteByte, traileffect) \
+ CSQCMODEL_PROPERTY_SCALED(BIT(12), float, ReadByte, WriteByte, scale, 16, 0, 255) \
+ CSQCMODEL_PROPERTY(BIT(13), int, ReadInt24_t, WriteInt24_t, dphitcontentsmask) \
+ CSQCMODEL_PROPERTY(BIT(14), TAG_VIEWLOC_TYPE, ReadShort, WriteEntity, TAG_VIEWLOC_NAME) \
+ CSQCMODEL_PROPERTY(BIT(15), int, ReadByte, WriteByte, multijump_count) \
+ CSQCMODEL_PROPERTY(BIT(16), int, ReadByte, WriteByte, move_movetype)
+// TODO get rid of colormod/glowmod here; also get rid of some useless properties on non-players that only exist for CopyBody
// add hook function calls here
-#define CSQCMODEL_HOOK_PREUPDATE \
- CSQCModel_Hook_PreUpdate(isnew, isplayer, islocalplayer);
-#define CSQCMODEL_HOOK_POSTUPDATE \
- CSQCModel_Hook_PostUpdate(isnew, isplayer, islocalplayer);
-#define CSQCMODEL_HOOK_PREDRAW \
- CSQCModel_Hook_PreDraw(isplayer);
-#define CSQCPLAYER_HOOK_POSTCAMERASETUP \
- CSQCPlayer_SetViewLocation();
+#define CSQCPLAYER_HOOK_POSTCAMERASETUP() \
+ CSQCPlayer_SetViewLocation()
-// force updates of player entities that often even if unchanged
-#define CSQCPLAYER_FORCE_UPDATES 0.25
+// force updates of player entities this frequently (per second) even if unchanged
+#ifndef CSQCPLAYER_FORCE_UPDATES
+#define CSQCPLAYER_FORCE_UPDATES 4
+#endif
// mod must define:
//vector PL_MIN = ...;
#endif
#define CSQCMODEL_EF_RESPAWNGHOST EF_SELECTABLE
-#endif