-#ifndef CSQCMODEL_SETTINGS_H
-#define CSQCMODEL_SETTINGS_H
+#pragma once
// define this if svqc code wants to use .frame2 and .lerpfrac
//#define CSQCMODEL_HAVE_TWO_FRAMES
# define TAG_VIEWLOC_NAME tag_networkviewloc
# define TAG_VIEWLOC_TYPE int
.float tag_networkviewloc;
-
-# define MOVETYPE_NAME move_movetype
#else
# define TAG_ENTITY_NAME tag_entity
# define TAG_ENTITY_TYPE entity
# define TAG_VIEWLOC_NAME viewloc
# define TAG_VIEWLOC_TYPE entity
-
-# define MOVETYPE_NAME move_movetype
#endif
// new fields
CSQCMODEL_PROPERTY(BIT(13), int, ReadInt24_t, WriteInt24_t, dphitcontentsmask) \
CSQCMODEL_PROPERTY(BIT(14), TAG_VIEWLOC_TYPE, ReadShort, WriteEntity, TAG_VIEWLOC_NAME) \
CSQCMODEL_PROPERTY(BIT(15), int, ReadByte, WriteByte, multijump_count) \
- CSQCMODEL_PROPERTY(BIT(16), int, ReadByte, WriteByte, MOVETYPE_NAME)
+ CSQCMODEL_PROPERTY(BIT(16), int, ReadByte, WriteByte, move_movetype)
// TODO get rid of colormod/glowmod here; also get rid of some useless properties on non-players that only exist for CopyBody
// add hook function calls here
#endif
#define CSQCMODEL_EF_RESPAWNGHOST EF_SELECTABLE
-#endif