// define this if svqc code wants to use .frame2 and .lerpfrac
-#define CSQCMODEL_HAVE_TWO_FRAMES
+//#define CSQCMODEL_HAVE_TWO_FRAMES
// don't define this ever
//#define CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW
+// server decides crouching, this lags, but so be it
+#define CSQCMODEL_SERVERSIDE_CROUCH
+
// a hack for Xonotic
#ifdef CSQC
# define TAG_ENTITY_NAME tag_networkentity
# define TAG_ENTITY_TYPE entity
#endif
+// new fields
+.vector v_angle;
+
// add properties you want networked to CSQC here
#define CSQCMODEL_EXTRAPROPERTIES \
CSQCMODEL_PROPERTY(1, float, ReadShort, WriteShort, colormap) \
CSQCMODEL_PROPERTY(4, float, ReadByte, WriteByte, modelflags) \
CSQCMODEL_PROPERTY_SCALED(8, float, ReadByte, WriteByte, alpha, 254, -1, 254) \
CSQCMODEL_PROPERTY(16, float, ReadByte, WriteByte, skin) \
- CSQCMODEL_IF(isplayer) \
- CSQCMODEL_ENDIF \
+ CSQCMODEL_PROPERTY(32, float, ReadApproxPastTime, WriteApproxPastTime, death_time) \
+ CSQCMODEL_PROPERTY(64, float, ReadByte, WriteByte, solid) \
CSQCMODEL_IF(!isplayer) \
- CSQCMODEL_PROPERTY(32, TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \
- CSQCMODEL_PROPERTY_SCALED(64, float, ReadByte, WriteByte, glowmod_x, 255, 0, 255) \
- CSQCMODEL_PROPERTY_SCALED(64, float, ReadByte, WriteByte, glowmod_y, 255, 0, 255) \
- CSQCMODEL_PROPERTY_SCALED(64, float, ReadByte, WriteByte, glowmod_z, 255, 0, 255) \
+ CSQCMODEL_PROPERTY(128, TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \
+ CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_x, 255, 0, 255) \
+ CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_y, 255, 0, 255) \
+ CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_z, 255, 0, 255) \
+ CSQCMODEL_ENDIF \
+ CSQCMODEL_IF(isplayer) \
+ CSQCMODEL_PROPERTY(128, float, ReadByte, WriteByte, anim_state) \
+ CSQCMODEL_PROPERTY(128, float, ReadApproxPastTime, WriteApproxPastTime, anim_time) \
+ CSQCMODEL_IF(!islocalplayer) \
+ CSQCMODEL_PROPERTY(256, float, ReadChar, WriteChar, anim_lower_action) \
+ CSQCMODEL_PROPERTY(256, float, ReadApproxPastTime, WriteApproxPastTime, anim_lower_time) \
+ CSQCMODEL_ENDIF \
+ CSQCMODEL_PROPERTY(512, float, ReadChar, WriteChar, anim_upper_action) \
+ CSQCMODEL_PROPERTY(512, float, ReadApproxPastTime, WriteApproxPastTime, anim_upper_time) \
+ CSQCMODEL_PROPERTY(1024, float, ReadAngle, WriteAngle, v_angle_x) \
CSQCMODEL_ENDIF
// TODO get rid of colormod/glowmod here, find good solution for nex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
#define CSQCMODEL_HOOK_POSTUPDATE \
CSQCModel_Hook_PostUpdate(isnew, isplayer, islocalplayer);
#define CSQCMODEL_HOOK_PREDRAW \
- CSQCModel_Hook_PreDraw();
+ CSQCModel_Hook_PreDraw(isplayer);
#define CSQCPLAYER_HOOK_POSTCAMERASETUP
// force updates of player entities that often even if unchanged
//vector PL_CROUCH_VIEW_OFS = ...;
#ifdef SVQC
-# ifdef NO_LEGACY_NETWORKING
-# define CSQCMODEL_AUTOINIT() CSQCModel_LinkEntity()
-# define CSQCMODEL_AUTOUPDATE() CSQCModel_CheckUpdate()
-# else
-.float iscsqcmodel;
-float autocvar_sv_use_csqc_players;
-# define CSQCMODEL_AUTOINIT() \
- if(autocvar_sv_use_csqc_players) \
- { \
- CSQCModel_LinkEntity(); \
- self.iscsqcmodel = 1; \
- } \
- else \
- self.iscsqcmodel = 0
-# define CSQCMODEL_AUTOUPDATE() \
- if(autocvar_sv_use_csqc_players && !self.iscsqcmodel) \
- { \
- CSQCModel_LinkEntity(); \
- self.iscsqcmodel = 1; \
- } \
- if(!autocvar_sv_use_csqc_players && self.iscsqcmodel) \
- { \
- CSQCModel_UnlinkEntity(); \
- self.iscsqcmodel = 0; \
- } \
- if(self.iscsqcmodel) \
- CSQCModel_CheckUpdate()
-# endif
+# define CSQCMODEL_AUTOINIT() CSQCModel_LinkEntity()
+# define CSQCMODEL_AUTOUPDATE() CSQCModel_CheckUpdate()
#endif
-#define CSQCMODEL_EF_INVISIBLE EF_SELECTABLE
+#define CSQCMODEL_EF_RESPAWNGHOST EF_SELECTABLE