-#ifndef DEATHTYPES_ALL_H
-#define DEATHTYPES_ALL_H
+#pragma once
-#include "../notifications.qh"
+#include <common/notifications/all.qh>
REGISTRY(Deathtypes, BITS(8))
-#define Deathtypes_from(i) _Deathtypes_from(i, NULL)
-REGISTER_REGISTRY(RegisterDeathtypes)
+REGISTER_REGISTRY(Deathtypes)
+REGISTRY_CHECK(Deathtypes)
+
+REGISTRY_DEFINE_GET(Deathtypes, NULL)
.entity death_msgself;
.entity death_msgmurder;
.string death_msgextra;
#define REGISTER_DEATHTYPE(id, msg_death, msg_death_by, extra) \
- REGISTER(RegisterDeathtypes, DEATH, Deathtypes, id, m_id, new(deathtype)) { \
- make_pure(this); \
+ REGISTER(Deathtypes, DEATH, id, m_id, new_pure(deathtype)) { \
this.m_id += DT_FIRST; \
this.nent_name = #id; \
this.death_msgextra = extra; \
- if (msg_death != NO_MSG) this.death_msgself = msg_multi_notifs[msg_death - 1]; \
- if (msg_death_by != NO_MSG) this.death_msgmurder = msg_multi_notifs[msg_death_by - 1]; \
+ this.death_msgself = msg_death; \
+ this.death_msgmurder = msg_death_by; \
}
const int DEATH_WEAPONMASK = BITS(8);
/** automatically set by RadiusDamage */
const int HITTYPE_SPLASH = BITS(1) << 9;
const int HITTYPE_BOUNCE = BITS(1) << 10;
-// unused yet
-const int HITTYPE_RESERVED = BITS(1) << 11;
-const int HITTYPE_RESERVED2 = BITS(1) << 12;
-const int DEATH_HITTYPEMASK = HITTYPE_SECONDARY | HITTYPE_SPLASH | HITTYPE_BOUNCE | HITTYPE_RESERVED | HITTYPE_RESERVED2;
+const int HITTYPE_ARMORPIERCE = BITS(1) << 11;
+const int HITTYPE_SOUND = BITS(1) << 12;
+const int DEATH_HITTYPEMASK = HITTYPE_SECONDARY | HITTYPE_SPLASH | HITTYPE_BOUNCE | HITTYPE_ARMORPIERCE | HITTYPE_SOUND;
// normal deaths begin
const int DT_FIRST = BIT(13);
#define DEATH_ISSPECIAL(t) (t >= DT_FIRST)
-#define DEATH_IS(t, dt) (DEATH_ISSPECIAL(t) && (Deathtypes_from(t - DT_FIRST)) == dt)
-#define DEATH_ENT(t) (DEATH_ISSPECIAL(t) ? (Deathtypes_from(t - DT_FIRST)) : NULL)
-#define DEATH_ISVEHICLE(t) (DEATH_ISSPECIAL(t) && (Deathtypes_from(t - DT_FIRST)).death_msgextra == "vehicle")
-#define DEATH_ISTURRET(t) (DEATH_ISSPECIAL(t) && (Deathtypes_from(t - DT_FIRST)).death_msgextra == "turret")
-#define DEATH_ISMONSTER(t) (DEATH_ISSPECIAL(t) && (Deathtypes_from(t - DT_FIRST)).death_msgextra == "monster")
-#define DEATH_WEAPONOF(t) (DEATH_ISSPECIAL(t) ? WEP_Null : get_weaponinfo((t) & DEATH_WEAPONMASK))
+#define DEATH_IS(t, dt) (DEATH_ISSPECIAL(t) && (REGISTRY_GET(Deathtypes, t - DT_FIRST)) == dt)
+#define DEATH_ENT(t) (DEATH_ISSPECIAL(t) ? (REGISTRY_GET(Deathtypes, t - DT_FIRST)) : NULL)
+#define DEATH_ISVEHICLE(t) (DEATH_ISSPECIAL(t) && (REGISTRY_GET(Deathtypes, t - DT_FIRST)).death_msgextra == "vehicle")
+#define DEATH_ISTURRET(t) (DEATH_ISSPECIAL(t) && (REGISTRY_GET(Deathtypes, t - DT_FIRST)).death_msgextra == "turret")
+#define DEATH_ISMONSTER(t) (DEATH_ISSPECIAL(t) && (REGISTRY_GET(Deathtypes, t - DT_FIRST)).death_msgextra == "monster")
+#define DEATH_WEAPONOF(t) (DEATH_ISSPECIAL(t) ? WEP_Null : REGISTRY_GET(Weapons, (t) & DEATH_WEAPONMASK))
#define DEATH_ISWEAPON(t, w) (DEATH_WEAPONOF(t) == (w))
string Deathtype_Name(int deathtype);
#include "all.inc"
-
-#endif