static int debugdraw_frame;
++debugdraw_frame;
const int sz = 8;
- FOREACH_ENTITY(true, LAMBDA(
+ FOREACH_ENTITY(true, {
if (it.debugdraw_last == debugdraw_frame) continue;
int ofs = 0;
- for (entity e = findradius(it.origin, 100); e; e = e.chain)
- {
- if (e.debugdraw_last == debugdraw_frame) continue;
- e.debugdraw_last = debugdraw_frame;
- vector rgb = (e.debug) ? '0 0 1' : '1 0 0';
- if (autocvar_debugdraw_filterout != "" && strhasword(autocvar_debugdraw_filterout, e.classname)) continue;
- if (autocvar_debugdraw_filter != "" && !strhasword(autocvar_debugdraw_filter, e.classname)) continue;
+ FOREACH_ENTITY_RADIUS(it.origin, 100, it.debugdraw_last != debugdraw_frame, {
+ it.debugdraw_last = debugdraw_frame;
+ vector rgb = (it.debug) ? '0 0 1' : '1 0 0';
+ if (autocvar_debugdraw_filterout != "" && strhasword(autocvar_debugdraw_filterout, it.classname)) continue;
+ if (autocvar_debugdraw_filter != "" && !strhasword(autocvar_debugdraw_filter, it.classname)) continue;
if (autocvar_debugdraw == 3)
{
- if (!e.entnum) continue;
+ if (!it.entnum) continue;
}
if (autocvar_debugdraw == 4)
{
- if (e.origin) continue;
+ if (it.origin) continue;
}
if (autocvar_debugdraw == 5)
{
- if (!e.debug) continue;
+ if (!it.debug) continue;
}
else if (autocvar_debugdraw > 5)
{
bool flag = true;
do {
-// if (e.modelindex) break;
-// if (e.absmin) break;
-// if (e.absmax) break;
-// if (e.entnum) break;
-// if (e.drawmask) break;
-// if (e.predraw) break;
-// if (e.movetype) break;
- if (e.solid) break;
-// if (e.origin) break;
-// if (e.oldorigin) break;
-// if (e.velocity) break;
-// if (e.angles) break;
-// if (e.avelocity) break;
-// if (e.classname) break;
-// if (e.model) break;
-// if (e.frame) break;
-// if (e.skin) break;
-// if (e.effects) break;
-// if (e.mins) break;
-// if (e.maxs) break;
-// if (e.size) break;
-// if (e.touch) break;
-// if (e.use) break;
-// if (e.think) break;
-// if (e.blocked) break;
-// if (e.nextthink) break;
-// if (e.chain) break;
-// if (e.netname) break;
-// if (e.enemy) break;
-// if (e.flags) break;
-// if (e.colormap) break;
-// if (e.owner) break;
+// if (it.modelindex) break;
+// if (it.absmin) break;
+// if (it.absmax) break;
+// if (it.entnum) break;
+// if (it.drawmask) break;
+// if (it.predraw) break;
+// if (it.movetype) break;
+ if (it.solid) break;
+// if (it.origin) break;
+// if (it.oldorigin) break;
+// if (it.velocity) break;
+// if (it.angles) break;
+// if (it.avelocity) break;
+// if (it.classname) break;
+// if (it.model) break;
+// if (it.frame) break;
+// if (it.skin) break;
+// if (it.effects) break;
+// if (it.mins) break;
+// if (it.maxs) break;
+// if (it.size) break;
+// if (it.touch) break;
+// if (it.use) break;
+// if (it.think) break;
+// if (it.blocked) break;
+// if (it.nextthink) break;
+// if (it.chain) break;
+// if (it.netname) break;
+// if (it.enemy) break;
+// if (it.flags) break;
+// if (it.colormap) break;
+// if (it.owner) break;
flag = false;
} while (0);
if (!flag) continue;
}
- else if (is_pure(e))
+ else if (is_pure(it))
{
if (autocvar_debugdraw < 2) continue;
rgb.y = 1;
}
- vector o = e.origin;
- if (e.tag_entity)
- o += e.tag_entity.origin;
+ vector o = it.origin;
+ if (it.tag_entity)
+ o += it.tag_entity.origin;
vector pos = project_3d_to_2d(o);
if (pos.z < 0) continue;
pos.z = 0;
pos.y += ofs * sz;
drawcolorcodedstring2(pos,
- sprintf("%d: '%s'@%s", (e.debug ? e.sv_entnum : etof(e)),
- e.classname, e.sourceLoc),
+ sprintf("%d: '%s'@%s", (it.debug ? it.sv_entnum : etof(it)),
+ it.classname, it.sourceLoc),
sz * '1 1 0', rgb, 0.5, DRAWFLAG_NORMAL);
++ofs;
- }
- ));
+ });
+ });
}
#endif
{
case CMD_REQUEST_COMMAND:
{
- FOREACH_ENTITY_CLASS_ORDERED(argv(1), true, LAMBDA(LOG_INFOF("%i (%s)\n", it, it.classname)));
+ FOREACH_ENTITY_CLASS_ORDERED(argv(1), true, LOG_INFOF("%i (%s)\n", it, it.classname));
return;
}
case CMD_REQUEST_COMMAND:
{
vector match = stov(argv(1));
- FOREACH_ENTITY_ORDERED(it.origin == match, LAMBDA(LOG_INFOF("%i (%s)\n", it, it.classname)));
+ FOREACH_ENTITY_ORDERED(it.origin == match, LOG_INFOF("%i (%s)\n", it, it.classname));
return;
}