.entity tag_entity;
#endif
-#ifndef MENUQC
+#ifdef GAMEQC
.bool debug;
.int sv_entnum;
REGISTER_NET_TEMP(net_debug)
}
#endif
-#ifndef MENUQC
+#ifdef GAMEQC
/**
* 0: off
* 1: on
{
entity e = TRACE_ENT = new_pure(TRACE_ENT);
e.draw2d = Trace_draw2d;
+ IL_PUSH(g_drawables_2d, e);
}
#endif