EFFECT(0, JUMPPAD, "jumppad_activate")
EFFECT(1, BULLET, "tr_bullet")
EFFECT(1, BULLET_WEAK, "tr_bullet_weak")
+EFFECT(0, EF_SHOCK, "arc_lightning")
EFFECT(0, EF_FLAME, "EF_FLAME")
EFFECT(0, EF_STARDUST, "EF_STARDUST")
EFFECT(0, TE_EXPLOSION, "TE_EXPLOSION")