Send_Effect(it, eff_loc, eff_vel, eff_cnt);
return;
});
- // revert to engine handling
+ // revert to engine handling TODO: send the effect name and draw it on the client side? not as light on networking, but resolves the use of server side effects
__pointparticles(_particleeffectnum(eff_name), eff_loc, eff_vel, eff_cnt);
}
#endif