MY(velocityjitter) = '0 0 256';
}
+// originally based on goldendust
+DEF(item_despawn);
+SUB(item_despawn) {
+ MY(type) = "snow";
+// MY(type) = "smoke";
+ MY(blend) = "add";
+ MY(alpha_min) = 192;
+ MY(alpha_max) = 256;
+ MY(alpha_fade) = 256;
+ MY(color_min) = "0xff9600";
+ MY(color_max) = "0xffefb8";
+ MY(count) = 32;
+ MY(originjitter) = '8 8 8';
+ MY(sizeincrease) = 1;
+ MY(size_min) = 0.5;
+ MY(size_max) = 1;
+ MY(tex_min) = 48;
+ MY(tex_max) = 55;
+ MY(velocityjitter) = '16 16 32';
+ MY(lightradius) = 48;
+ MY(lightradiusfade) 64;
+ MY(lightcolor) '1 0.75 0.36';
+ MY(lightshadow) 1;
+}
+
// always add new effects to the bottom of the list. And keep this comment in the bottom line of this file!