MY(trailspacing) = 40;
MY(type) = "smoke";
}
+
+// respawn ghosts effect
+DEF(RESPAWN_GHOST);
+SUB(RESPAWN_GHOST) {
+ MY(count) = 75;
+ MY(type) = "static";
+ MY(color_min) = "0xA0A0A0";
+ MY(color_max) = "0xFFFFFF";
+ MY(size_min) = 2;
+ MY(size_max) = 2;
+ MY(alpha_min) = 32;
+ MY(alpha_max) = 64;
+ MY(alpha_fade) = 128;
+ MY(airfriction) = 1;
+ MY(liquidfriction) = 4;
+ MY(originoffset) = '0 0 -8';
+ MY(originjitter) = '28 28 16';
+ MY(velocityjitter) = '0 0 256';
+}