}
if(this.state && !this.owner.csqcmodel_isdead)
{
- // if the player was dead but is now alive, it means he respawned
- // if so, clear his damage effects, or damages from his dead body will be copied back
+ // if the player was dead but is now alive, it means they respawned
+ // if so, clear their damage effects, or damages from their dead body will be copied back
this.owner.total_damages = max(0, this.owner.total_damages - 1);
delete(this);
return;