#include <common/animdecide.qh>
#ifdef SVQC
- #include <server/cl_player.qh>
+ #include <server/player.qh>
#endif
REGISTER_NET_TEMP(globalsound)
string GlobalSound_sample(string pair, float r);
#ifdef SVQC
- /** Use new sound handling. TODO: use when sounds play correctly on clients */
- bool autocvar_g_debug_globalsounds = false;
/**
* @param from the source entity, its position is sent
* @param gs the global sound def
* @param r a random number in 0..1
*/
- void globalsound(int channel, entity from, entity gs, float r, int chan, float vol, float atten)
+ void globalsound(int channel, entity from, entity gs, float r, int chan, float _vol, float _atten)
{
- assert(IS_PLAYER(from), eprint(from));
+ //assert(IS_PLAYER(from), eprint(from));
if (channel == MSG_ONE && !IS_REAL_CLIENT(msg_entity)) return;
if (!autocvar_g_debug_globalsounds) {
string sample = GlobalSound_sample(gs.m_globalsoundstr, r);
switch (channel) {
case MSG_ONE:
- soundto(channel, from, chan, sample, vol, atten);
+ soundto(channel, from, chan, sample, _vol, _atten);
break;
case MSG_ALL:
- _sound(from, chan, sample, vol, atten);
+ _sound(from, chan, sample, _vol, _atten);
break;
}
return;
WriteByte(channel, r * 255);
WriteByte(channel, etof(from));
WriteByte(channel, chan);
- WriteByte(channel, floor(vol * 255));
- WriteByte(channel, floor(atten * 64));
+ WriteByte(channel, floor(_vol * 255));
+ WriteByte(channel, floor(_atten * 64));
entcs_force_origin(from);
vector o = from.origin + 0.5 * (from.mins + from.maxs);
WriteCoord(channel, o.x);
* @param ps the player sound def
* @param r a random number in 0..1
*/
- void playersound(int channel, entity from, entity ps, float r, int chan, float vol, float atten)
+ void playersound(int channel, entity from, entity ps, float r, int chan, float _vol, float _atten)
{
- assert(IS_PLAYER(from), eprint(from));
+ //assert(IS_PLAYER(from), eprint(from));
if (channel == MSG_ONE && !IS_REAL_CLIENT(msg_entity)) return;
if (!autocvar_g_debug_globalsounds) {
- UpdatePlayerSounds(from);
+ //UpdatePlayerSounds(from);
string s = from.(ps.m_playersoundfld);
string sample = GlobalSound_sample(s, r);
switch (channel) {
case MSG_ONE:
- soundto(channel, from, chan, sample, vol, atten);
+ soundto(channel, from, chan, sample, _vol, _atten);
break;
case MSG_ALL:
- _sound(from, chan, sample, vol, atten);
+ _sound(from, chan, sample, _vol, _atten);
break;
}
return;
WriteByte(channel, r * 255);
WriteByte(channel, etof(from));
WriteByte(channel, chan);
- WriteByte(channel, floor(vol * 255));
- WriteByte(channel, floor(atten * 64));
+ WriteByte(channel, floor(_vol * 255));
+ WriteByte(channel, floor(_atten * 64));
entcs_force_origin(from);
vector o = from.origin + 0.5 * (from.mins + from.maxs);
WriteCoord(channel, o.x);
o.y = ReadCoord();
o.z = ReadCoord();
// TODO: is this really what we want to be doing? Footsteps that follow the player at head height?
- if (who == player_currententnum) e = findfloat(world, entnum, who); // play at camera position for full volume
+ if (who == player_currententnum) e = findfloat(NULL, entnum, who); // play at camera position for full volume
else if (e) e.origin = o;
if (e)
{
else
{
// Can this happen?
- LOG_WARNINGF("Missing entcs data for player %d\n", who);
+ LOG_WARNF("Missing entcs data for player %d", who);
sound8(e, o, chan, sample, vol, atten, 0, 0);
}
return true;
o.x = ReadCoord();
o.y = ReadCoord();
o.z = ReadCoord();
- if (who == player_currententnum) e = findfloat(world, entnum, who); // play at camera position for full volume
+ if (who == player_currententnum) e = findfloat(NULL, entnum, who); // play at camera position for full volume
else if (e) e.origin = o;
if (e)
{
else
{
// Can this happen?
- LOG_WARNINGF("Missing entcs data for player %d\n", who);
+ LOG_WARNF("Missing entcs data for player %d", who);
sound8(e, o, chan, sample, vol, atten, 0, 0);
}
return true;
entity GetVoiceMessage(string type)
{
- FOREACH(PlayerSounds, it.m_playersoundstr == type && it.instanceOfVoiceMessage == true, LAMBDA(return it));
+ FOREACH(PlayerSounds, it.m_playersoundstr == type && it.instanceOfVoiceMessage == true, return it);
return NULL;
}
entity GetPlayerSound(string type)
{
- FOREACH(PlayerSounds, it.m_playersoundstr == type && it.instanceOfVoiceMessage == false, LAMBDA(return it));
+ FOREACH(PlayerSounds, it.m_playersoundstr == type && it.instanceOfVoiceMessage == false, return it);
return NULL;
}
- string allvoicesamples;
- STATIC_INIT(allvoicesamples)
- {
- FOREACH(PlayerSounds, it.instanceOfVoiceMessage, LAMBDA(
- allvoicesamples = strcat(allvoicesamples, " ", it.m_playersoundstr)
- ));
- allvoicesamples = strzone(substring(allvoicesamples, 1, -1));
- }
-
.string _GetPlayerSoundSampleField(string type, bool voice)
{
GetPlayerSoundSampleField_notFound = false;
int fh = fopen(f, FILE_READ);
if (fh < 0)
{
- LOG_WARNINGF("Player sound file not found: %s\n", f);
+ LOG_WARNF("Player sound file not found: %s", f);
return;
}
for (string s; (s = fgets(fh)); )
int n = tokenize_console(s);
if (n != 3)
{
- if (n != 0) LOG_WARNINGF("Invalid sound info line: %s\n", s);
+ if (n != 0) LOG_WARNF("Invalid sound info line: %s", s);
continue;
}
string file = argv(1);
int fh = fopen(f, FILE_READ);
if (fh < 0)
{
- if (strict) LOG_WARNINGF("Player sound file not found: %s\n", f);
+ if (strict) LOG_WARNF("Player sound file not found: %s", f);
return false;
}
for (string s; (s = fgets(fh)); )
int n = tokenize_console(s);
if (n != 3)
{
- if (n != 0) LOG_WARNINGF("Invalid sound info line: %s\n", s);
+ if (n != 0) LOG_WARNF("Invalid sound info line: %s", s);
continue;
}
string key = argv(0);
if (GetPlayerSoundSampleField_notFound) field = GetVoiceMessageSampleField(key);
if (GetPlayerSoundSampleField_notFound)
{
- LOG_TRACEF("Invalid sound info field: %s\n", key);
+ LOG_TRACEF("Invalid sound info field: %s", key);
continue;
}
string file = argv(1);
this.skin_for_playersound = this.skin;
ClearPlayerSounds(this);
LoadPlayerSounds(this, "sound/player/default.sounds", true);
- if (this.model == "null" || autocvar_g_debug_defaultsounds) return;
+ if (this.model == "null"
+ #ifdef SVQC
+ && autocvar_g_debug_globalsounds
+ #endif
+ ) return;
+ if (autocvar_g_debug_defaultsounds) return;
if (LoadPlayerSounds(this, get_model_datafilename(this.model, this.skin, "sounds"), false)) return;
LoadPlayerSounds(this, get_model_datafilename(this.model, 0, "sounds"), true);
}
#ifdef SVQC
- void _GlobalSound(entity this, entity gs, entity ps, string sample, int chan, int voicetype, bool fake)
+ void _GlobalSound(entity this, entity gs, entity ps, string sample, int chan, float vol, int voicetype, bool fake)
{
if (gs == NULL && ps == NULL && sample == "") return;
if(this.classname == "body") return;
if (IS_REAL_CLIENT(msg_entity))
{
float atten = (msg_entity.cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE;
- if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASEVOICE, atten);
- else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASEVOICE, atten);
- else soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten);
+ if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten);
+ else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten);
+ else soundto(MSG_ONE, this, chan, sample, vol, atten);
}
}
if (voicetype == VOICETYPE_LASTATTACKER_ONLY) break;
MACRO_BEGIN \
{ \
float atten = (msg_entity.cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE; \
- if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASEVOICE, atten); \
- else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASEVOICE, atten); \
- else soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten); \
+ if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten); \
+ else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten); \
+ else soundto(MSG_ONE, this, chan, sample, vol, atten); \
} MACRO_END
if (fake) { msg_entity = this; X(); }
else
{
- FOREACH_CLIENT(IS_REAL_CLIENT(it) && (!teamplay || msg_entity.team == this.team), LAMBDA(
+ FOREACH_CLIENT(IS_REAL_CLIENT(it) && SAME_TEAM(it, this), {
msg_entity = it;
X();
- ));
+ });
}
#undef X
break;
? bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, \
ATTEN_MAX) \
: ATTEN_NONE; \
- if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASEVOICE, atten); \
- else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASEVOICE, atten); \
- else soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten); \
+ if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten); \
+ else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten); \
+ else soundto(MSG_ONE, this, chan, sample, vol, atten); \
} \
} MACRO_END
if (fake)
}
else
{
- FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
+ FOREACH_CLIENT(IS_REAL_CLIENT(it), {
msg_entity = it;
X();
- ));
+ });
}
#undef X
break;
msg_entity = this;
if (fake)
{
- if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASE, ATTEN_NORM);
- else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASE, ATTEN_NORM);
- else soundto(MSG_ONE, this, chan, sample, VOL_BASE, ATTEN_NORM);
+ if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, ATTEN_NORM);
+ else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, ATTEN_NORM);
+ else soundto(MSG_ONE, this, chan, sample, vol, ATTEN_NORM);
}
else
{
- if (gs) globalsound(MSG_ALL, this, gs, r, chan, VOL_BASE, ATTEN_NORM);
- else if (ps) playersound(MSG_ALL, this, ps, r, chan, VOL_BASE, ATTEN_NORM);
- else _sound(this, chan, sample, VOL_BASE, ATTEN_NORM);
+ if (gs) globalsound(MSG_ALL, this, gs, r, chan, vol, ATTEN_NORM);
+ else if (ps) playersound(MSG_ALL, this, ps, r, chan, vol, ATTEN_NORM);
+ else _sound(this, chan, sample, vol, ATTEN_NORM);
}
break;
}