-#ifndef GLOBALSOUND_H
-#define GLOBALSOUND_H
+#pragma once
#ifdef SVQC
/** Use new sound handling. TODO: use when sounds play correctly on clients */
//#endif
entity GetVoiceMessage(string type);
+string GlobalSound_sample(string pair, float r);
+
#ifdef SVQC
void _GlobalSound(entity this, entity gs, entity ps, string sample, float chan, float vol, float voicetype, bool fake);
#define PlayerSound(this, def, chan, vol, voicetype) _GlobalSound(this, NULL, def, string_null, chan, vol, voicetype, false)
#define VoiceMessage(this, def, msg) \
MACRO_BEGIN \
- { \
entity VM = def; \
int voicetype = VM.m_playersoundvt; \
bool ownteam = (voicetype == VOICETYPE_TEAMRADIO); \
else if (flood > 0) fake = false; \
else break; \
_GlobalSound(this, NULL, VM, string_null, CH_VOICE, VOL_BASEVOICE, voicetype, fake); \
- } MACRO_END
+ MACRO_END
#endif
FOREACH(PlayerSounds, it.instanceOfVoiceMessage, allvoicesamples = strcat(allvoicesamples, " ", it.m_playersoundstr));
allvoicesamples = strzone(substring(allvoicesamples, 1, -1));
}
-
-#endif