int steps = min(16, floor(length / seglength));
if (steps < 1)
{
- te_lightning1(world, from, to);
+ te_lightning1(NULL, from, to);
return;
}
float drift = drifts * (1 - (i / steps)) + drifte * (i / steps);
vector dirnew = normalize(direction * (1 - drift) + randomvec() * drift);
vector pos = pos_l + dirnew * steplength;
- te_lightning1(world, pos_l, pos);
+ te_lightning1(NULL, pos_l, pos);
// WTF endless recursion if branchfactor is 1.0 (possibly due to adding branchfactor_add). FIXME
// if(random() < branchfactor)
// cl_effects_lightningarc(pos, pos + (dirnew * length * 0.25),seglength,drifts,drifte,min(branchfactor + branchfactor_add,1),branchfactor_add);
pos_l = pos;
}
- te_lightning1(world, pos_l, to);
+ te_lightning1(NULL, pos_l, to);
}
else
{
- te_lightning1(world, from, to);
+ te_lightning1(NULL, from, to);
}
}
if (autocvar_cl_effects_lightningarc_simple)
{
- te_lightning1(world, from, to);
+ te_lightning1(NULL, from, to);
}
else
{