]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/ent_cs.qc
Merge branch 'DefaultUser/gametype_votescreen' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / ent_cs.qc
index 24440b61e1f96556c0ded72c8a7b0d1ef2d4cc0c..17ee08e7cf14937037696112f4a7edf941c2ab4e 100644 (file)
@@ -1,41 +1,51 @@
 #include "ent_cs.qh"
 
-// #define PROP(public, fld, sv, cl)
-#define ENTCS_NETPROPS(PROP) PROP(false, sv_entnum, {}, {}) /* sentinel */ \
-       PROP(false, origin, \
+#define ENTCS_SET_NORMAL(var, x) MACRO_BEGIN \
+       var = x; \
+MACRO_END
+
+/** the engine player name strings are mutable! */
+#define ENTCS_SET_MUTABLE_STRING(var, x) MACRO_BEGIN \
+       if (var) strunzone(var); \
+       var = strzone(x); \
+MACRO_END
+
+// #define PROP(public, fld, set, sv, cl)
+#define ENTCS_NETPROPS(PROP) PROP(false, sv_entnum, ENTCS_SET_NORMAL, {}, {}) /* sentinel */ \
+       PROP(false, origin, ENTCS_SET_NORMAL, \
        { WriteShort(chan, this.origin.x);  WriteShort(chan, this.origin.y); \
          WriteShort(chan, this.origin.z); }, \
        { this.has_sv_origin = true; vector v; v.x = ReadShort(); v.y = ReadShort(); v.z = ReadShort(); setorigin(this, v); }) \
     \
-       PROP(false, angles_y, \
+       PROP(false, angles_y, ENTCS_SET_NORMAL, \
        { WriteByte(chan, this.angles.y / 360 * 256); }, \
        { vector v = '0 0 0'; v.y = ReadByte() / 256 * 360; this.angles = v; }) \
     \
-       PROP(false, health, \
+       PROP(false, health, ENTCS_SET_NORMAL, \
        { WriteByte(chan, bound(0, this.health / 10, 255));  /* FIXME: use a better scale? */ }, \
        { this.healthvalue = ReadByte() * 10; }) \
     \
-       PROP(false, armorvalue, \
+       PROP(false, armorvalue, ENTCS_SET_NORMAL, \
        { WriteByte(chan, bound(0, this.armorvalue / 10, 255));  /* FIXME: use a better scale? */ }, \
        { this.armorvalue = ReadByte() * 10; }) \
     \
-       PROP(true, netname, \
+       PROP(true, netname, ENTCS_SET_MUTABLE_STRING, \
        { WriteString(chan, this.netname); }, \
        { if (this.netname) strunzone(this.netname); this.netname = strzone(ReadString()); }) \
     \
-       PROP(true, model, \
+       PROP(true, model, ENTCS_SET_NORMAL, \
        { WriteString(chan, this.model); }, \
        { if (this.model) strunzone(this.model); this.model = strzone(ReadString()); }) \
     \
-       PROP(true, skin, \
+       PROP(true, skin, ENTCS_SET_NORMAL, \
        { WriteByte(chan, this.skin); }, \
        { this.skin = ReadByte(); }) \
     \
-    PROP(true, clientcolors, \
+    PROP(true, clientcolors, ENTCS_SET_NORMAL, \
        { WriteByte(chan, this.clientcolors); }, \
        { this.colormap = ReadByte(); }) \
     \
-    PROP(true, frags, \
+    PROP(true, frags, ENTCS_SET_NORMAL, \
        { WriteShort(chan, this.frags); }, \
        { this.frags = ReadShort(); }) \
     \
@@ -47,7 +57,7 @@
        STATIC_INIT(ENTCS_PUBLICMASK)
        {
                int i = 0;
-               #define X(public, fld, sv, cl) { \
+               #define X(public, fld, set, sv, cl) { \
                        if (public) { \
                                ENTCS_PUBLICMASK |= BIT(i); \
                        } \
        {
                entity player = this.owner;
                sf |= BIT(0); // assume private
-               if (IS_PLAYER(to) || to.caplayer) {                                // unless spectating,
-                       bool same_team = (to == player) || (teamplay && player.team == to.team);
-                       if (!same_team && !radar_showennemies) sf &= ENTCS_PUBLICMASK; // no private updates
-               }
+               do {
+                       if (radar_showennemies) break;
+                       if (SAME_TEAM(to, player)) break;
+                       if (!(IS_PLAYER(to) || to.caplayer) && time > game_starttime) break;
+                       sf &= ENTCS_PUBLICMASK; // no private updates
+               } while (0);
                sf |= this.m_forceupdate;
                this.m_forceupdate = 0;
-               bool valid =
-                       time > game_starttime
-                   && (IS_PLAYER(player)          // player must be active
-                   || player == to)               // player is self
-               ;
-               if (!valid) sf = 0;
                if (chan == MSG_ENTITY)
                        WriteHeader(chan, ENT_CLIENT_ENTCS);
                else
@@ -81,7 +87,7 @@
                WriteByte(chan, etof(player) - 1);
                WriteShort(chan, sf);
                int i = 0;
-               #define X(public, fld, sv, cl) { \
+               #define X(public, fld, set, sv, cl) { \
                        if (sf & BIT(i)) { \
                                sv; \
                        } \
                this.nextthink = time + 0.033333333333;  // TODO: increase this to like 0.15 once the client can do smoothing
                entity o = this.owner;
                int i = 0;
-               #define X(public, fld, sv, cl) { \
+               #define X(public, fld, set, sv, cl) { \
                        if (o.fld != this.fld) { \
-                               this.fld = o.fld; \
+                               set(this.fld, o.fld); \
                                this.SendFlags |= BIT(i); \
                        } \
                        i += 1; \
                e.has_sv_origin = false;
                e.m_entcs_private = boolean(sf & BIT(0));
                int i = 0;
-               #define X(public, fld, sv, cl) { \
+               #define X(public, fld, set, sv, cl) { \
                        if (sf & BIT(i)) { \
                                cl; \
                        } \