#include "ent_cs.qh"
-// #define PROP(public, fld, sv, cl)
-#define ENTCS_NETPROPS(PROP) PROP(false, sv_entnum, {}, {}) /* sentinel */ \
- PROP(false, origin, \
- { WriteShort(chan, this.origin.x); WriteShort(chan, this.origin.y); \
- WriteShort(chan, this.origin.z); }, \
- { this.has_sv_origin = true; vector v; v.x = ReadShort(); v.y = ReadShort(); v.z = ReadShort(); setorigin(this, v); }) \
+#define ENTCS_SET_NORMAL(var, x) MACRO_BEGIN \
+ var = x; \
+MACRO_END
+
+/** the engine player name strings are mutable! */
+#define ENTCS_SET_MUTABLE_STRING(var, x) MACRO_BEGIN \
+ if (var) strunzone(var); \
+ var = strzone(x); \
+MACRO_END
+
+// #define PROP(public, fld, set, sv, cl)
+#define ENTCS_NETPROPS(ent, PROP) PROP(false, sv_entnum, ENTCS_SET_NORMAL, {}, {}) /* sentinel */ \
+ PROP(false, origin, ENTCS_SET_NORMAL, \
+ { WriteCoord(chan, ent.origin.x); WriteCoord(chan, ent.origin.y); \
+ WriteCoord(chan, ent.origin.z); }, \
+ { ent.has_sv_origin = true; vector v; v.x = ReadCoord(); v.y = ReadCoord(); v.z = ReadCoord(); setorigin(ent, v); }) \
\
- PROP(false, angles_y, \
- { WriteByte(chan, this.angles.y / 360 * 256); }, \
- { vector v = '0 0 0'; v.y = ReadByte() / 256 * 360; this.angles = v; }) \
+ PROP(false, angles_y, ENTCS_SET_NORMAL, \
+ { WriteByte(chan, ent.angles.y / 360 * 256); }, \
+ { vector v = '0 0 0'; v.y = ReadByte() / 256 * 360; ent.angles = v; }) \
\
- PROP(false, health, \
- { WriteByte(chan, bound(0, this.health / 10, 255)); /* FIXME: use a better scale? */ }, \
- { this.healthvalue = ReadByte() * 10; }) \
+ PROP(false, health, ENTCS_SET_NORMAL, \
+ { WriteByte(chan, bound(0, ent.health / 10, 255)); /* FIXME: use a better scale? */ }, \
+ { ent.healthvalue = ReadByte() * 10; }) \
\
- PROP(false, armorvalue, \
- { WriteByte(chan, bound(0, this.armorvalue / 10, 255)); /* FIXME: use a better scale? */ }, \
- { this.armorvalue = ReadByte() * 10; }) \
+ PROP(false, armorvalue, ENTCS_SET_NORMAL, \
+ { WriteByte(chan, bound(0, ent.armorvalue / 10, 255)); /* FIXME: use a better scale? */ }, \
+ { ent.armorvalue = ReadByte() * 10; }) \
\
- PROP(true, netname, \
- { WriteString(chan, this.netname); }, \
- { if (this.netname) strunzone(this.netname); this.netname = strzone(ReadString()); }) \
+ PROP(true, netname, ENTCS_SET_MUTABLE_STRING, \
+ { WriteString(chan, ent.netname); }, \
+ { if (ent.netname) strunzone(ent.netname); ent.netname = strzone(ReadString()); }) \
\
- PROP(true, model, \
- { WriteString(chan, this.model); }, \
- { if (this.model) strunzone(this.model); this.model = strzone(ReadString()); }) \
+ PROP(true, model, ENTCS_SET_NORMAL, \
+ { WriteString(chan, ent.model); }, \
+ { if (ent.model) strunzone(ent.model); ent.model = strzone(ReadString()); }) \
\
- PROP(true, skin, \
- { WriteByte(chan, this.skin); }, \
- { this.skin = ReadByte(); }) \
+ PROP(true, skin, ENTCS_SET_NORMAL, \
+ { WriteByte(chan, ent.skin); }, \
+ { ent.skin = ReadByte(); }) \
\
- PROP(true, clientcolors, \
- { WriteByte(chan, this.clientcolors); }, \
- { this.colormap = ReadByte(); }) \
+ PROP(true, clientcolors, ENTCS_SET_NORMAL, \
+ { WriteByte(chan, ent.clientcolors); }, \
+ { ent.colormap = ReadByte(); }) \
\
- PROP(true, frags, \
- { WriteShort(chan, this.frags); }, \
- { this.frags = ReadShort(); }) \
+ PROP(true, frags, ENTCS_SET_NORMAL, \
+ { WriteShort(chan, ent.frags); }, \
+ { ent.frags = ReadShort(); }) \
\
/**/
STATIC_INIT(ENTCS_PUBLICMASK)
{
int i = 0;
- #define X(public, fld, sv, cl) { \
+ #define X(public, fld, set, sv, cl) { \
if (public) { \
ENTCS_PUBLICMASK |= BIT(i); \
} \
i += 1; \
}
- ENTCS_NETPROPS(X);
- #undef X
+ ENTCS_NETPROPS(this, X);
+ #undef X
if (i >= BITS(16 - 1)) LOG_FATAL("Exceeded ENTCS_NETPROPS limit");
}
entity player = this.owner;
sf |= BIT(0); // assume private
do {
- if (radar_showennemies) break;
- if ((to == player) || (teamplay && player.team == to.team)) break;
- if (!(IS_PLAYER(to) || to.caplayer) && time > game_starttime) break;
+ if (IS_PLAYER(player))
+ {
+ if (radar_showennemies) break;
+ if (SAME_TEAM(to, player)) break;
+ if (!(IS_PLAYER(to) || to.caplayer) && time > game_starttime) break;
+ }
sf &= ENTCS_PUBLICMASK; // no private updates
} while (0);
+
sf |= this.m_forceupdate;
this.m_forceupdate = 0;
if (chan == MSG_ENTITY)
WriteByte(chan, etof(player) - 1);
WriteShort(chan, sf);
int i = 0;
- #define X(public, fld, sv, cl) { \
+ #define X(public, fld, set, sv, cl) { \
if (sf & BIT(i)) { \
sv; \
} \
i += 1; \
}
- ENTCS_NETPROPS(X);
- #undef X
+ ENTCS_NETPROPS(this, X);
+ #undef X
return true;
}
this.nextthink = time + 0.033333333333; // TODO: increase this to like 0.15 once the client can do smoothing
entity o = this.owner;
int i = 0;
- #define X(public, fld, sv, cl) { \
+ #define X(public, fld, set, sv, cl) { \
if (o.fld != this.fld) { \
- this.fld = o.fld; \
+ set(this.fld, o.fld); \
this.SendFlags |= BIT(i); \
} \
i += 1; \
}
- ENTCS_NETPROPS(X);
- #undef X
+ ENTCS_NETPROPS(this, X);
+ #undef X
setorigin(this, this.origin); // relink
}
{
int n = ReadByte();
entity e = entcs_receiver(n);
- #define X(e) { \
- setthink(e, entcs_think); \
- entcs_receiver(n, e); \
- }
if (e == NULL)
{
if (!this)
- {
// initial = temp
e = new_pure(entcs_receiver);
- X(e);
- }
else
- {
// initial = linked
e = this;
- X(e);
- }
+ setthink(e, entcs_think);
+ entcs_receiver(n, e);
}
else if (e != this && this)
{
// upgrade to linked
delete(e);
e = this;
- X(e);
+ setthink(e, entcs_think);
+ entcs_receiver(n, e);
}
- #undef X
+
InterpolateOrigin_Undo(e);
e.sv_entnum = n;
int sf = ReadShort();
e.has_sv_origin = false;
e.m_entcs_private = boolean(sf & BIT(0));
int i = 0;
- #define X(public, fld, sv, cl) { \
+ #define X(public, fld, set, sv, cl) { \
if (sf & BIT(i)) { \
cl; \
} \
i += 1; \
}
- ENTCS_NETPROPS(X);
- #undef X
+ ENTCS_NETPROPS(e, X);
+ #undef X
e.iflags |= IFLAG_ORIGIN;
InterpolateOrigin_Note(e);
getthink(e)(e);