// #define PROP(public, fld, sv, cl)
#define ENTCS_NETPROPS(PROP) \
PROP(true, sv_entnum, \
- { WriteByte(MSG_ENTITY, etof(player) - 1); }, \
+ { WriteByte(chan, etof(player) - 1); }, \
{ this.sv_entnum = ReadByte(); }) \
\
PROP(false, origin, \
- { WriteShort(MSG_ENTITY, this.origin.x); WriteShort(MSG_ENTITY, this.origin.y); \
- WriteShort(MSG_ENTITY, this.origin.z); }, \
+ { WriteShort(chan, this.origin.x); WriteShort(chan, this.origin.y); \
+ WriteShort(chan, this.origin.z); }, \
{ this.has_sv_origin = true; vector v; v.x = ReadShort(); v.y = ReadShort(); v.z = ReadShort(); setorigin(this, v); }) \
\
PROP(false, angles_y, \
- { WriteByte(MSG_ENTITY, this.angles.y / 360 * 256); }, \
+ { WriteByte(chan, this.angles.y / 360 * 256); }, \
{ vector v = '0 0 0'; v.y = ReadByte() / 256 * 360; this.angles = v; }) \
\
PROP(false, health, \
- { WriteByte(MSG_ENTITY, this.health / 10); /* FIXME: use a better scale? */ }, \
+ { WriteByte(chan, bound(0, this.health / 10, 255)); /* FIXME: use a better scale? */ }, \
{ this.healthvalue = ReadByte() * 10; }) \
\
PROP(false, armorvalue, \
- { WriteByte(MSG_ENTITY, this.armorvalue / 10); /* FIXME: use a better scale? */ }, \
+ { WriteByte(chan, bound(0, this.armorvalue / 10, 255)); /* FIXME: use a better scale? */ }, \
{ this.armorvalue = ReadByte() * 10; }) \
\
PROP(true, netname, \
- { WriteString(MSG_ENTITY, this.netname); }, \
+ { WriteString(chan, this.netname); }, \
{ if (this.netname) strunzone(this.netname); this.netname = strzone(ReadString()); }) \
\
PROP(true, model, \
- { WriteString(MSG_ENTITY, this.model); }, \
+ { WriteString(chan, this.model); }, \
{ if (this.model) strunzone(this.model); this.model = strzone(ReadString()); }) \
\
PROP(true, skin, \
- { WriteByte(MSG_ENTITY, this.skin); }, \
+ { WriteByte(chan, this.skin); }, \
{ this.skin = ReadByte(); }) \
\
/**/
if (i >= BITS(16 - 1)) LOG_FATAL("Exceeded ENTCS_NETPROPS limit");
}
- bool entcs_send(entity this, entity to, int sf)
+ bool _entcs_send(entity this, entity to, int sf, int chan)
{
entity player = this.owner;
sf |= BIT(0) | BIT(1);
this.m_forceupdate = 0;
bool valid =
IS_PLAYER(player) // player must be active
- && player.deadflag == DEAD_NO // player must be alive
|| player == to // player is self
;
if (!valid) sf = 0;
- WriteHeader(MSG_ENTITY, ENT_CLIENT_ENTCS);
- WriteShort(MSG_ENTITY, sf);
+ if (chan == MSG_ENTITY)
+ WriteHeader(chan, ENT_CLIENT_ENTCS);
+ else
+ WriteHeader(chan, CLIENT_ENTCS);
+ WriteByte(chan, etof(player) - 1);
+ WriteShort(chan, sf);
int i = 1;
#define X(public, fld, sv, cl) { if (sf & BIT(i)) sv; } i += 1;
ENTCS_NETPROPS(X);
return true;
}
+ bool entcs_send(entity this, entity to, int sf)
+ {
+ return _entcs_send(this, to, sf, MSG_ENTITY);
+ }
+
void entcs_think()
{
SELFPARAM();
i += 1;
ENTCS_NETPROPS(X);
#undef X
+ setorigin(this, this.origin); // relink
}
void entcs_attach(entity player)
{
entity e = player.entcs = new(entcs_sender);
- make_pure(e);
e.owner = player;
- e.think = entcs_think;
+ setthink(e, entcs_think);
e.nextthink = time;
Net_LinkEntity(e, false, 0, entcs_send);
+ if (!IS_REAL_CLIENT(player)) return;
+ FOREACH_CLIENT(true, {
+ assert(it.entcs);
+ _entcs_send(it.entcs, msg_entity = player, BITS(23), MSG_ONE);
+ });
}
void entcs_detach(entity player)
#ifdef CSQC
- void Ent_RemoveEntCS()
+ void Ent_RemoveEntCS(entity this)
{
- SELFPARAM();
- entcs_receiver(this.sv_entnum, NULL);
+ int n = this.sv_entnum;
+ entity e = entcs_receiver(n);
+ entcs_receiver(n, NULL);
+ if (e != this) remove(e);
}
void entcs_think()
{
SELFPARAM();
- this.nextthink = time;
entity e = CSQCModel_server2csqc(this.sv_entnum);
- bool exists = e != NULL;
- if (exists)
+ if (e == NULL)
{
- this.has_origin = true;
- this.origin = e.origin;
- // `cl_forceplayermodels 1` sounds will be wrong until the player has been in the PVS, but so be it
- if (this.model != e.model)
- {
- if (this.model) strunzone(this.model);
- this.model = strzone(e.model);
- }
+ this.has_origin = this.has_sv_origin;
+ return;
}
- else
+ this.has_origin = true;
+ this.origin = e.origin;
+ // `cl_forceplayermodels 1` sounds will be wrong until the player has been in the PVS, but so be it
+ if (this.model != e.model)
{
- this.has_origin = this.has_sv_origin;
+ if (this.model) strunzone(this.model);
+ this.model = strzone(e.model);
}
}
- NET_HANDLE(ENT_CLIENT_ENTCS, bool isnew)
+ bool ReadEntcs(entity this)
{
- if (isnew)
+ int n = ReadByte();
+ entity e = entcs_receiver(n);
+ if (e == NULL)
{
- make_pure(this);
- this.classname = "entcs_receiver";
- this.entremove = Ent_RemoveEntCS;
- this.think = entcs_think;
- this.nextthink = time;
+ if (this)
+ {
+ e = this;
+ }
+ else
+ {
+ e = new(entcs_receiver);
+ make_pure(e);
+ }
+ e.sv_entnum = n;
+ setthink(e, entcs_think);
+ entcs_receiver(n, e);
+ }
+ else if (this && e != this)
+ {
+ this.classname = "entcs_gc";
+ this.sv_entnum = n;
}
+ this = e;
InterpolateOrigin_Undo(this);
+ this.sv_entnum = n;
int sf = ReadShort();
this.has_sv_origin = false;
this.m_entcs_private = boolean(sf & BIT(0));
#define X(public, fld, sv, cl) { if (sf & BIT(i)) cl; } i += 1;
ENTCS_NETPROPS(X);
#undef X
- entcs_receiver(this.sv_entnum, this);
this.iflags |= IFLAG_ORIGIN;
InterpolateOrigin_Note(this);
+ WITHSELF(this, getthink(this)());
return true;
}
+ NET_HANDLE(ENT_CLIENT_ENTCS, bool isnew)
+ {
+ if (isnew)
+ {
+ make_pure(this);
+ this.classname = "entcs_receiver";
+ this.entremove = Ent_RemoveEntCS;
+ }
+ return ReadEntcs(this);
+ }
+
+ NET_HANDLE(CLIENT_ENTCS, bool isnew)
+ {
+ return ReadEntcs(NULL);
+ }
+
#endif