]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/ent_cs.qc
Show to spectators all the waypoints that are shown to spectated players. It fixes...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / ent_cs.qc
index c30e52af6d628d0f25ed527a540d3354fc956f07..da53f68a0f15d52a06d7522566fe062a4047ad4c 100644 (file)
@@ -1,39 +1,53 @@
 #include "ent_cs.qh"
 
-// #define PROP(public, fld, sv, cl)
-#define ENTCS_NETPROPS(PROP) \
-       PROP(true, sv_entnum, \
-       { WriteByte(MSG_ENTITY, etof(player) - 1); }, \
-       { this.sv_entnum = ReadByte(); }) \
+#define ENTCS_SET_NORMAL(var, x) MACRO_BEGIN \
+       var = x; \
+MACRO_END
+
+/** the engine player name strings are mutable! */
+#define ENTCS_SET_MUTABLE_STRING(var, x) MACRO_BEGIN \
+       if (var) strunzone(var); \
+       var = strzone(x); \
+MACRO_END
+
+// #define PROP(public, fld, set, sv, cl)
+#define ENTCS_NETPROPS(ent, PROP) PROP(false, sv_entnum, ENTCS_SET_NORMAL, {}, {}) /* sentinel */ \
+       PROP(false, origin, ENTCS_SET_NORMAL, \
+       { WriteShort(chan, ent.origin.x);  WriteShort(chan, ent.origin.y); \
+         WriteShort(chan, ent.origin.z); }, \
+       { ent.has_sv_origin = true; vector v; v.x = ReadShort(); v.y = ReadShort(); v.z = ReadShort(); setorigin(ent, v); }) \
+    \
+       PROP(false, angles_y, ENTCS_SET_NORMAL, \
+       { WriteByte(chan, ent.angles.y / 360 * 256); }, \
+       { vector v = '0 0 0'; v.y = ReadByte() / 256 * 360; ent.angles = v; }) \
     \
-       PROP(false, origin, \
-       { WriteShort(MSG_ENTITY, this.origin.x);  WriteShort(MSG_ENTITY, this.origin.y); \
-         WriteShort(MSG_ENTITY, this.origin.z); }, \
-       { this.has_sv_origin = true; vector v; v.x = ReadShort(); v.y = ReadShort(); v.z = ReadShort(); setorigin(this, v); }) \
+       PROP(false, health, ENTCS_SET_NORMAL, \
+       { WriteByte(chan, bound(0, ent.health / 10, 255));  /* FIXME: use a better scale? */ }, \
+       { ent.healthvalue = ReadByte() * 10; }) \
     \
-       PROP(false, angles_y, \
-       { WriteByte(MSG_ENTITY, this.angles.y / 360 * 256); }, \
-       { vector v = '0 0 0'; v.y = ReadByte() / 256 * 360; this.angles = v; }) \
+       PROP(false, armorvalue, ENTCS_SET_NORMAL, \
+       { WriteByte(chan, bound(0, ent.armorvalue / 10, 255));  /* FIXME: use a better scale? */ }, \
+       { ent.armorvalue = ReadByte() * 10; }) \
     \
-       PROP(false, health, \
-       { WriteByte(MSG_ENTITY, this.health / 10);  /* FIXME: use a better scale? */ }, \
-       { this.healthvalue = ReadByte() * 10; }) \
+       PROP(true, netname, ENTCS_SET_MUTABLE_STRING, \
+       { WriteString(chan, ent.netname); }, \
+       { if (ent.netname) strunzone(ent.netname); ent.netname = strzone(ReadString()); }) \
     \
-       PROP(false, armorvalue, \
-       { WriteByte(MSG_ENTITY, this.armorvalue / 10);  /* FIXME: use a better scale? */ }, \
-       { this.armorvalue = ReadByte() * 10; }) \
+       PROP(true, model, ENTCS_SET_NORMAL, \
+       { WriteString(chan, ent.model); }, \
+       { if (ent.model) strunzone(ent.model); ent.model = strzone(ReadString()); }) \
     \
-       PROP(true, netname, \
-       { WriteString(MSG_ENTITY, this.netname); }, \
-       { if (this.netname) strunzone(this.netname); this.netname = strzone(ReadString()); }) \
+       PROP(true, skin, ENTCS_SET_NORMAL, \
+       { WriteByte(chan, ent.skin); }, \
+       { ent.skin = ReadByte(); }) \
     \
-       PROP(true, model, \
-       { WriteString(MSG_ENTITY, this.model); }, \
-       { if (this.model) strunzone(this.model); this.model = strzone(ReadString()); }) \
+    PROP(true, clientcolors, ENTCS_SET_NORMAL, \
+       { WriteByte(chan, ent.clientcolors); }, \
+       { ent.colormap = ReadByte(); }) \
     \
-       PROP(true, skin, \
-       { WriteByte(MSG_ENTITY, this.skin); }, \
-       { this.skin = ReadByte(); }) \
+    PROP(true, frags, ENTCS_SET_NORMAL, \
+       { WriteShort(chan, ent.frags); }, \
+       { ent.frags = ReadShort(); }) \
     \
        /**/
 
        int ENTCS_PUBLICMASK = 0;
        STATIC_INIT(ENTCS_PUBLICMASK)
        {
-               int i = 1;
-               #define X(public, fld, sv, cl) { if (public) ENTCS_PUBLICMASK |= BIT(i); } i += 1;
-               ENTCS_NETPROPS(X);
+               int i = 0;
+               #define X(public, fld, set, sv, cl) { \
+                       if (public) { \
+                               ENTCS_PUBLICMASK |= BIT(i); \
+                       } \
+                       i += 1; \
+               }
+               ENTCS_NETPROPS(this, X);
        #undef X
                if (i >= BITS(16 - 1)) LOG_FATAL("Exceeded ENTCS_NETPROPS limit");
        }
 
-       bool entcs_send(entity this, entity to, int sf)
+       bool _entcs_send(entity this, entity to, int sf, int chan)
        {
                entity player = this.owner;
-               sf |= 1;
-               if (IS_PLAYER(to) || to.caplayer)                                  // unless spectating,
-               {
-                       bool same_team = (to == player) || (teamplay && player.team == to.team);
-                       if (!same_team && !radar_showennemies) sf &= ENTCS_PUBLICMASK; // no private updates
-               }
+               sf |= BIT(0); // assume private
+               do {
+                       if (radar_showennemies) break;
+                       if (SAME_TEAM(to, player)) break;
+                       if (!(IS_PLAYER(to) || to.caplayer) && time > game_starttime) break;
+                       sf &= ENTCS_PUBLICMASK; // no private updates
+               } while (0);
                sf |= this.m_forceupdate;
                this.m_forceupdate = 0;
-               bool valid =
-                   IS_PLAYER(player)             // player must be active
-                   && player.deadflag == DEAD_NO // player must be alive
-                   || player == to               // player is self
-               ;
-               if (!valid) sf = 0;
-               WriteHeader(MSG_ENTITY, ENT_CLIENT_ENTCS);
-               WriteShort(MSG_ENTITY, sf);
-               int i = 1;
-               #define X(public, fld, sv, cl) { if (sf & BIT(i)) sv; } i += 1;
-               ENTCS_NETPROPS(X);
+               if (chan == MSG_ENTITY)
+                       WriteHeader(chan, ENT_CLIENT_ENTCS);
+               else
+                       WriteHeader(chan, CLIENT_ENTCS);
+               WriteByte(chan, etof(player) - 1);
+               WriteShort(chan, sf);
+               int i = 0;
+               #define X(public, fld, set, sv, cl) { \
+                       if (sf & BIT(i)) { \
+                               sv; \
+                       } \
+                       i += 1; \
+               }
+               ENTCS_NETPROPS(this, X);
        #undef X
                return true;
        }
 
-       void entcs_think()
+       bool entcs_send(entity this, entity to, int sf)
+       {
+               return _entcs_send(this, to, sf, MSG_ENTITY);
+       }
+
+       void entcs_think(entity this)
        {
-               SELFPARAM();
                this.nextthink = time + 0.033333333333;  // TODO: increase this to like 0.15 once the client can do smoothing
                entity o = this.owner;
-               int i = 1;
-               #define X(public, fld, sv, cl) \
-                       if (o.fld != this.fld) \
-                       { \
-                               this.fld = o.fld; \
+               int i = 0;
+               #define X(public, fld, set, sv, cl) { \
+                       if (o.fld != this.fld) { \
+                               set(this.fld, o.fld); \
                                this.SendFlags |= BIT(i); \
                        } \
-                       i += 1;
-               ENTCS_NETPROPS(X);
+                       i += 1; \
+               }
+               ENTCS_NETPROPS(this, X);
        #undef X
+           setorigin(this, this.origin);  // relink
        }
 
        void entcs_attach(entity player)
        {
                entity e = player.entcs = new(entcs_sender);
-               make_pure(e);
                e.owner = player;
-               e.think = entcs_think;
+               setthink(e, entcs_think);
                e.nextthink = time;
                Net_LinkEntity(e, false, 0, entcs_send);
+               if (!IS_REAL_CLIENT(player)) return;
+               FOREACH_CLIENT(true, {
+                       assert(it.entcs);
+                       _entcs_send(it.entcs, msg_entity = player, BITS(23), MSG_ONE);
+               });
        }
 
        void entcs_detach(entity player)
        {
                if (!player.entcs) return;
-               remove(player.entcs);
+               delete(player.entcs);
                player.entcs = NULL;
        }
 
 
 #ifdef CSQC
 
-       void Ent_RemoveEntCS()
+       void Ent_RemoveEntCS(entity this)
        {
-               SELFPARAM();
-               entcs_receiver[this.sv_entnum] = NULL;
+               int n = this.sv_entnum;
+               entity e = entcs_receiver(n);
+               entcs_receiver(n, NULL);
+               if (e != this) delete(e);
        }
 
-       void entcs_think()
+       void entcs_think(entity this)
        {
-               SELFPARAM();
-               this.nextthink = time;
-               entity e = CSQCModel_server2csqc(this.sv_entnum + 1);
-               bool exists = e != NULL;
-               if (exists)
+               entity e = CSQCModel_server2csqc(this.sv_entnum);
+               if (e == NULL)
                {
-                       this.has_origin = true;
-                       this.origin = e.origin;
-                       // `cl_forceplayermodels 1` sounds will be wrong until the player has been in the PVS, but so be it
-                       if (this.model != e.model)
-                       {
-                               if (this.model) strunzone(this.model);
-                               this.model = strzone(e.model);
-                       }
+                       this.has_origin = this.has_sv_origin;
+                       return;
                }
-               else
+               this.has_origin = true;
+               this.origin = e.origin;
+               // `cl_forceplayermodels 1` sounds will be wrong until the player has been in the PVS, but so be it
+               if (this.model != e.model)
                {
-                       this.has_origin = this.has_sv_origin;
+                       if (this.model) strunzone(this.model);
+                       this.model = strzone(e.model);
                }
        }
 
+       bool ReadEntcs(entity this)
+       {
+               int n = ReadByte();
+               entity e = entcs_receiver(n);
+               if (e == NULL)
+               {
+                       if (!this)
+                               // initial = temp
+                               e = new_pure(entcs_receiver);
+                       else
+                               // initial = linked
+                               e = this;
+                       setthink(e, entcs_think);
+                       entcs_receiver(n, e);
+               }
+               else if (e != this && this)
+               {
+                       // upgrade to linked
+                       delete(e);
+                       e = this;
+                       setthink(e, entcs_think);
+                       entcs_receiver(n, e);
+               }
+
+               InterpolateOrigin_Undo(e);
+               e.sv_entnum = n;
+               int sf = ReadShort();
+               e.has_sv_origin = false;
+               e.m_entcs_private = boolean(sf & BIT(0));
+               int i = 0;
+               #define X(public, fld, set, sv, cl) { \
+                       if (sf & BIT(i)) { \
+                               cl; \
+                       } \
+                       i += 1; \
+               }
+               ENTCS_NETPROPS(e, X);
+       #undef X
+               e.iflags |= IFLAG_ORIGIN;
+               InterpolateOrigin_Note(e);
+               getthink(e)(e);
+               return true;
+       }
+
        NET_HANDLE(ENT_CLIENT_ENTCS, bool isnew)
        {
                if (isnew)
                        make_pure(this);
                        this.classname = "entcs_receiver";
                        this.entremove = Ent_RemoveEntCS;
-                       this.think = entcs_think;
-                       this.nextthink = time;
                }
-               InterpolateOrigin_Undo(this);
-               int sf = ReadShort();
-               this.has_sv_origin = false;
-               this.m_entcs_private = boolean(sf & 1);
-               int i = 1;
-               #define X(public, fld, sv, cl) { if (sf & BIT(i)) cl; } i += 1;
-               ENTCS_NETPROPS(X);
-       #undef X
-               entcs_receiver[this.sv_entnum] = this;
-               this.iflags |= IFLAG_ORIGIN;
-               InterpolateOrigin_Note(this);
-               return true;
+               return ReadEntcs(this);
+       }
+
+       NET_HANDLE(CLIENT_ENTCS, bool isnew)
+       {
+               return ReadEntcs(NULL);
        }
 
 #endif