#include "ent_cs.qh"
#include <common/gamemodes/_mod.qh>
+#include <common/resources.qh>
+#ifdef SVQC
+#include <server/resources.qh>
+#endif
REGISTRY(EntCSProps, BITS(16) - 1)
#define EntCSProps_from(i) _EntCSProps_from(i, NULL)
}
#endif
+#ifdef SVQC
+#define ENTCS_PROP_RESOURCE(id, ispublic, checkprop, setprop, svsend, clreceive) \
+ bool id##_check(entity ent, entity player) { return (GetResourceAmount(ent, checkprop) != GetResourceAmount(player, checkprop)); } \
+ void id##_set(entity ent, entity player) { SetResourceAmountExplicit(ent, checkprop, GetResourceAmount(player, checkprop)); } \
+ void id##_send(int chan, entity ent) { LAMBDA(svsend); } \
+ REGISTER(EntCSProps, ENTCS_PROP, id, m_id, new_pure(entcs_prop)) { \
+ this.m_public = ispublic; \
+ this.m_check = id##_check; \
+ this.m_set = id##_set; \
+ this.m_send = id##_send; \
+ }
+#elif defined(CSQC)
+#define ENTCS_PROP_RESOURCE(id, ispublic, checkprop, setprop, svsend, clreceive) \
+ void id##_receive(entity ent) { LAMBDA(clreceive); } \
+ REGISTER(EntCSProps, ENTCS_PROP, id, m_id, new_pure(entcs_prop)) { \
+ this.m_public = ispublic; \
+ this.m_receive = id##_receive; \
+ }
+#endif
+
#define ENTCS_SET_NORMAL(var, x) MACRO_BEGIN \
var = x; \
MACRO_END
{ WriteByte(chan, ent.angles.y / 360 * 256); },
{ vector v = '0 0 0'; v.y = ReadByte() / 256 * 360; ent.angles = v; })
-ENTCS_PROP(HEALTH, false, health, ENTCS_SET_NORMAL,
- { WriteByte(chan, bound(0, ent.health / 10, 255)); /* FIXME: use a better scale? */ },
+ENTCS_PROP_RESOURCE(HEALTH, false, RESOURCE_HEALTH, ENTCS_SET_NORMAL,
+ { WriteByte(chan, bound(0, GetResourceAmount(ent, RESOURCE_HEALTH) / 10, 255)); /* FIXME: use a better scale? */ },
{ ent.healthvalue = ReadByte() * 10; })
-ENTCS_PROP(ARMOR, false, armorvalue, ENTCS_SET_NORMAL,
- { WriteByte(chan, bound(0, ent.armorvalue / 10, 255)); /* FIXME: use a better scale? */ },
+ENTCS_PROP_RESOURCE(ARMOR, false, RESOURCE_ARMOR, ENTCS_SET_NORMAL,
+ { WriteByte(chan, bound(0, GetResourceAmount(ent, RESOURCE_ARMOR) / 10, 255)); /* FIXME: use a better scale? */ },
{ ent.armorvalue = ReadByte() * 10; })
ENTCS_PROP(NAME, true, netname, ENTCS_SET_MUTABLE_STRING,