]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/assault/assault.qc
Merge branch 'master' into terencehill/bot_ai
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / assault / assault.qc
index 96017310fc8bce0d6e512d381fcffaa0f3de249f..710f03095b5402c0e837ec8e3e8867576067b9bd 100644 (file)
@@ -430,9 +430,9 @@ void havocbot_goalrating_ast_targets(entity this, float ratingscale)
                // Find and rate waypoints around it
                found = false;
                entity best = NULL;
-               float bestvalue = 99999999999;
+               float bestvalue = FLOAT_MAX;
                entity des = it;
-               for(float radius = 0; radius < 1500 && !found; radius += 500)
+               for (float radius = 500; radius <= 1500 && !found; radius += 500)
                {
                        FOREACH_ENTITY_RADIUS(p, radius, it.classname == "waypoint" && !(it.wpflags & WAYPOINTFLAG_GENERATED),
                        {
@@ -493,10 +493,11 @@ void havocbot_role_ast_offense(entity this)
 
        if (navigation_goalrating_timeout(this))
        {
+               // role: offense
                navigation_goalrating_start(this);
-               havocbot_goalrating_enemyplayers(this, 20000, this.origin, 650);
+               havocbot_goalrating_enemyplayers(this, 10000, this.origin, 650);
                havocbot_goalrating_ast_targets(this, 20000);
-               havocbot_goalrating_items(this, 15000, this.origin, 10000);
+               havocbot_goalrating_items(this, 30000, this.origin, 10000);
                navigation_goalrating_end(this);
 
                navigation_goalrating_timeout_set(this);
@@ -527,10 +528,11 @@ void havocbot_role_ast_defense(entity this)
 
        if (navigation_goalrating_timeout(this))
        {
+               // role: defense
                navigation_goalrating_start(this);
-               havocbot_goalrating_enemyplayers(this, 20000, this.origin, 3000);
+               havocbot_goalrating_enemyplayers(this, 10000, this.origin, 3000);
                havocbot_goalrating_ast_targets(this, 20000);
-               havocbot_goalrating_items(this, 15000, this.origin, 10000);
+               havocbot_goalrating_items(this, 30000, this.origin, 10000);
                navigation_goalrating_end(this);
 
                navigation_goalrating_timeout_set(this);
@@ -543,12 +545,10 @@ void havocbot_role_ast_setrole(entity this, float role)
        {
                case HAVOCBOT_AST_ROLE_DEFENSE:
                        this.havocbot_role = havocbot_role_ast_defense;
-                       this.havocbot_role_flags = HAVOCBOT_AST_ROLE_DEFENSE;
                        this.havocbot_role_timeout = 0;
                        break;
                case HAVOCBOT_AST_ROLE_OFFENSE:
                        this.havocbot_role = havocbot_role_ast_offense;
-                       this.havocbot_role_flags = HAVOCBOT_AST_ROLE_OFFENSE;
                        this.havocbot_role_timeout = 0;
                        break;
        }