ctf_Handle_Throw(frag_target, NULL, DROP_THROW);
}
+MUTATOR_HOOKFUNCTION(ctf, LogDeath_AppendItemCodes)
+{
+ entity player = M_ARGV(0, entity);
+ if(player.flagcarried)
+ M_ARGV(1, string) = strcat(M_ARGV(1, string), "F"); // item codes
+}
+
// ==========
// Spawnfuncs