#include "sv_duel.qh"
-MUTATOR_HOOKFUNCTION(duel, ReadLevelCvars)
-{
- if(autocvar_g_duel_warmup)
- warmup_stage = 1; // otherwise allow it if it's enabled
- //sv_ready_restart_after_countdown = 0;
-}
-
MUTATOR_HOOKFUNCTION(duel, GetPlayerLimit)
{
M_ARGV(0, int) = 2; // duel is always 1v1!