int autocvar_g_invasion_type;
bool autocvar_g_invasion_team_spawns;
bool g_invasion;
+IntrusiveList g_invasion_roundends;
+IntrusiveList g_invasion_waves;
+IntrusiveList g_invasion_spawns;
void invasion_Initialize();
REGISTER_MUTATOR(inv, false)
MUTATOR_STATIC();
MUTATOR_ONADD
{
+ g_invasion_roundends = IL_NEW();
+ g_invasion_waves = IL_NEW();
+ g_invasion_spawns = IL_NEW();
if (autocvar_g_invasion_teams >= 2) {
GameRules_teams(true);
GameRules_spawning_teams(autocvar_g_invasion_team_spawns);