#pragma once
-#ifdef SVQC
-#include <common/mutators/base.qh>
-#define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
-int autocvar_g_keyhunt_point_leadlimit;
-bool autocvar_g_keyhunt_team_spawns;
-void kh_Initialize();
+#include <common/mapinfo.qh>
-REGISTER_MUTATOR(kh, false)
-{
- MUTATOR_STATIC();
- MUTATOR_ONADD
- {
- GameRules_teams(true);
- GameRules_spawning_teams(autocvar_g_keyhunt_team_spawns);
- GameRules_limit_score(autocvar_g_keyhunt_point_limit);
- GameRules_limit_lead(autocvar_g_keyhunt_point_leadlimit);
-
- kh_Initialize();
- }
- return 0;
-}
-
-#define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
-
-// ALL OF THESE should be removed in the future, as other code should not have to care
-
-// used by bots:
-bool kh_tracking_enabled;
-.entity kh_next;
-
-USING(kh_Think_t, void());
-void kh_StartRound();
-void kh_Controller_SetThink(float t, kh_Think_t func);
+#ifdef CSQC
+void HUD_Mod_KH(vector pos, vector mySize);
+#endif
+CLASS(KeyHunt, Gametype)
+ INIT(KeyHunt)
+ {
+ this.gametype_init(this, _("Key Hunt"),"kh","g_keyhunt",GAMETYPE_FLAG_TEAMPLAY | GAMETYPE_FLAG_USEPOINTS,"","timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round"));
+ }
+ METHOD(KeyHunt, m_parse_mapinfo, bool(string k, string v))
+ {
+ if (!k) {
+ cvar_set("g_keyhunt_teams", cvar_defstring("g_keyhunt_teams"));
+ return true;
+ }
+ switch (k) {
+ case "teams":
+ cvar_set("g_keyhunt_teams", v);
+ return true;
+ }
+ return false;
+ }
+ METHOD(KeyHunt, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
+ {
+ if(spawnpoints >= 12 && diameter > 5120)
+ return true;
+ return false;
+ }
+ METHOD(KeyHunt, m_setTeams, void(string sa))
+ {
+ cvar_set("g_keyhunt_teams", sa);
+ }
+ METHOD(KeyHunt, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns))
+ {
+ TC(Gametype, this);
+ returns(menu, _("Point limit:"), 200, 1500, 50, "g_keyhunt_point_limit", "g_keyhunt_teams_override", _("The amount of points needed before the match will end"));
+ }
+#ifdef CSQC
+ ATTRIB(KeyHunt, m_modicons, void(vector pos, vector mySize), HUD_Mod_KH);
#endif
+ ATTRIB(KeyHunt, m_legacydefaults, string, "1000 20 3 0");
+ENDCLASS(KeyHunt)
+REGISTER_GAMETYPE(KEYHUNT, NEW(KeyHunt));