#include "nexball.qh"
-
-#ifdef CSQC
-int autocvar_cl_eventchase_nexball = 1;
-
-REGISTER_MUTATOR(cl_nb, true);
-
-MUTATOR_HOOKFUNCTION(cl_nb, WantEventchase)
-{
- if(autocvar_cl_eventchase_nexball && gametype == MAPINFO_TYPE_NEXBALL && !(WepSet_GetFromStat() & WEPSET(NEXBALL)))
- return true;
- return false;
-}
-#endif
-#ifdef SVQC
-.float metertime = _STAT(NB_METERSTART);
-
-.entity ballcarried;
-
-int autocvar_g_nexball_goalleadlimit;
-#define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
-
-bool autocvar_g_nexball_basketball_jumppad = true;
-float autocvar_g_nexball_basketball_bouncefactor;
-float autocvar_g_nexball_basketball_bouncestop;
-float autocvar_g_nexball_basketball_carrier_highspeed;
-bool autocvar_g_nexball_basketball_meter;
-float autocvar_g_nexball_basketball_meter_maxpower;
-float autocvar_g_nexball_basketball_meter_minpower;
-float autocvar_g_nexball_delay_collect;
-float autocvar_g_nexball_delay_goal;
-float autocvar_g_nexball_delay_start;
-bool autocvar_g_nexball_football_jumppad = true;
-float autocvar_g_nexball_football_bouncefactor;
-float autocvar_g_nexball_football_bouncestop;
-bool autocvar_g_nexball_radar_showallplayers;
-bool autocvar_g_nexball_sound_bounce;
-int autocvar_g_nexball_trail_color;
-bool autocvar_g_nexball_playerclip_collisions = true;
-
-float autocvar_g_nexball_safepass_turnrate;
-float autocvar_g_nexball_safepass_maxdist;
-float autocvar_g_nexball_safepass_holdtime;
-float autocvar_g_nexball_viewmodel_scale;
-float autocvar_g_nexball_tackling;
-vector autocvar_g_nexball_viewmodel_offset;
-
-float autocvar_g_balance_nexball_primary_animtime;
-float autocvar_g_balance_nexball_primary_refire;
-float autocvar_g_balance_nexball_primary_speed;
-float autocvar_g_balance_nexball_secondary_animtime;
-float autocvar_g_balance_nexball_secondary_force;
-float autocvar_g_balance_nexball_secondary_lifetime;
-float autocvar_g_balance_nexball_secondary_refire;
-float autocvar_g_balance_nexball_secondary_speed;
-
-void basketball_touch(entity this, entity toucher);
-void football_touch(entity this, entity toucher);
-void ResetBall(entity this);
-const int NBM_NONE = 0;
-const int NBM_FOOTBALL = 2;
-const int NBM_BASKETBALL = 4;
-float nexball_mode;
-
-float OtherTeam(float t) //works only if there are two teams on the map!
-{
- entity e;
- e = find(NULL, classname, "nexball_team");
- if(e.team == t)
- e = find(e, classname, "nexball_team");
- return e.team;
-}
-
-const float ST_NEXBALL_GOALS = 1;
-void nb_ScoreRules(int teams)
-{
- GameRules_scoring(teams, 0, 0, {
- field_team(ST_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
- field(SP_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
- field(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
- });
-}
-
-void LogNB(string mode, entity actor)
-{
- string s;
- if(!autocvar_sv_eventlog)
- return;
- s = strcat(":nexball:", mode);
- if(actor != NULL)
- s = strcat(s, ":", ftos(actor.playerid));
- GameLogEcho(s);
-}
-
-void ball_restart(entity this)
-{
- if(this.owner)
- DropBall(this, this.owner.origin, '0 0 0');
- ResetBall(this);
-}
-
-void nexball_setstatus(entity this)
-{
- this.items &= ~IT_KEY1;
- if(this.ballcarried)
- {
- if(this.ballcarried.teamtime && (this.ballcarried.teamtime < time))
- {
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_NEXBALL_RETURN_HELD));
- entity e = this.ballcarried;
- DropBall(this.ballcarried, this.ballcarried.owner.origin, '0 0 0');
- ResetBall(e);
- }
- else
- this.items |= IT_KEY1;
- }
-}
-
-void relocate_nexball(entity this)
-{
- tracebox(this.origin, BALL_MINS, BALL_MAXS, this.origin, true, this);
- if(trace_startsolid)
- {
- vector o = this.origin;
- if (!move_out_of_solid(this)) {
- objerror(this, "could not get out of solid at all!");
- }
- LOG_INFOF(
- "^1NOTE: this map needs FIXING. %s at %s needs to be moved out of solid, e.g. by %s",
- this.classname,
- vtos(o - '0 0 1'),
- vtos(this.origin - o)
- );
- this.origin = o;
- }
-}
-
-void DropOwner(entity this)
-{
- entity ownr;
- ownr = this.owner;
- DropBall(this, ownr.origin, ownr.velocity);
- makevectors(ownr.v_angle.y * '0 1 0');
- ownr.velocity += ('0 0 0.75' - v_forward) * 1000;
- UNSET_ONGROUND(ownr);
-}
-
-void GiveBall(entity plyr, entity ball)
-{
- .entity weaponentity = weaponentities[0]; // TODO: find ballstealer
- entity ownr = ball.owner;
- if(ownr)
- {
- ownr.effects &= ~autocvar_g_nexball_basketball_effects_default;
- ownr.ballcarried = NULL;
- GameRules_scoring_vip(ownr, false);
- if(ownr.metertime)
- {
- ownr.metertime = 0;
- ownr.(weaponentity).state = WS_READY;
- }
- WaypointSprite_Kill(ownr.waypointsprite_attachedforcarrier);
- }
- else
- {
- WaypointSprite_Kill(ball.waypointsprite_attachedforcarrier);
- }
-
- //setattachment(ball, plyr, "");
- setorigin(ball, plyr.origin + plyr.view_ofs);
-
- if(ball.team != plyr.team)
- ball.teamtime = time + autocvar_g_nexball_basketball_delay_hold_forteam;
-
- ball.owner = ball.pusher = plyr; //"owner" is set to the player carrying, "pusher" to the last player who touched it
- ball.weaponentity_fld = weaponentity;
- ball.team = plyr.team;
- plyr.ballcarried = ball;
- GameRules_scoring_vip(plyr, true);
- ball.nb_dropper = plyr;
-
- plyr.effects |= autocvar_g_nexball_basketball_effects_default;
- ball.effects &= ~autocvar_g_nexball_basketball_effects_default;
-
- ball.velocity = '0 0 0';
- set_movetype(ball, MOVETYPE_NONE);
- settouch(ball, func_null);
- ball.effects |= EF_NOSHADOW;
- ball.scale = 1; // scale down.
-
- WaypointSprite_AttachCarrier(WP_NbBall, plyr, RADARICON_FLAGCARRIER);
- WaypointSprite_UpdateRule(plyr.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
-
- if(autocvar_g_nexball_basketball_delay_hold)
- {
- setthink(ball, DropOwner);
- ball.nextthink = time + autocvar_g_nexball_basketball_delay_hold;
- }
-
- plyr.(weaponentity).weapons = plyr.weapons;
- plyr.m_switchweapon = plyr.(weaponentity).m_weapon;
- plyr.weapons = WEPSET(NEXBALL);
- Weapon w = WEP_NEXBALL;
- w.wr_resetplayer(w, plyr);
- plyr.(weaponentity).m_switchweapon = WEP_NEXBALL;
- W_SwitchWeapon(plyr, WEP_NEXBALL, weaponentity);
-}
-
-void DropBall(entity ball, vector org, vector vel)
-{
- ball.effects |= autocvar_g_nexball_basketball_effects_default;
- ball.effects &= ~EF_NOSHADOW;
- ball.owner.effects &= ~autocvar_g_nexball_basketball_effects_default;
-
- setattachment(ball, NULL, "");
- setorigin(ball, org);
- set_movetype(ball, MOVETYPE_BOUNCE);
- UNSET_ONGROUND(ball);
- ball.scale = ball_scale;
- ball.velocity = vel;
- ball.nb_droptime = time;
- settouch(ball, basketball_touch);
- setthink(ball, ResetBall);
- ball.nextthink = min(time + autocvar_g_nexball_delay_idle, ball.teamtime);
-
- if(ball.owner.metertime)
- {
- ball.owner.metertime = 0;
- .entity weaponentity = ball.weaponentity_fld;
- ball.owner.(weaponentity).state = WS_READY;
- }
-
- WaypointSprite_Kill(ball.owner.waypointsprite_attachedforcarrier);
- WaypointSprite_Spawn(WP_NbBall, 0, 0, ball, '0 0 64', NULL, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER); // no health bar please
- WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
-
- entity e = ball.owner; ball.owner = NULL;
- e.ballcarried = NULL;
- GameRules_scoring_vip(e, false);
-}
-
-void InitBall(entity this)
-{
- if(game_stopped) return;
- UNSET_ONGROUND(this);
- set_movetype(this, MOVETYPE_BOUNCE);
- if(this.classname == "nexball_basketball")
- settouch(this, basketball_touch);
- else if(this.classname == "nexball_football")
- settouch(this, football_touch);
- this.cnt = 0;
- setthink(this, ResetBall);
- this.nextthink = time + autocvar_g_nexball_delay_idle + 3;
- this.teamtime = 0;
- this.pusher = NULL;
- this.team = false;
- _sound(this, CH_TRIGGER, this.noise1, VOL_BASE, ATTEN_NORM);
- WaypointSprite_Ping(this.waypointsprite_attachedforcarrier);
- LogNB("init", NULL);
-}
-
-void ResetBall(entity this)
-{
- if(this.cnt < 2) // step 1
- {
- if(time == this.teamtime)
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_NEXBALL_RETURN_HELD));
-
- settouch(this, func_null);
- set_movetype(this, MOVETYPE_NOCLIP);
- this.velocity = '0 0 0'; // just in case?
- if(!this.cnt)
- LogNB("resetidle", NULL);
- this.cnt = 2;
- this.nextthink = time;
- }
- else if(this.cnt < 4) // step 2 and 3
- {
-// dprint("Step ", ftos(this.cnt), ": Calculated velocity: ", vtos(this.spawnorigin - this.origin), ", time: ", ftos(time), "\n");
- this.velocity = (this.spawnorigin - this.origin) * (this.cnt - 1); // 1 or 0.5 second movement
- this.nextthink = time + 0.5;
- this.cnt += 1;
- }
- else // step 4
- {
-// dprint("Step 4: time: ", ftos(time), "\n");
- if(vdist(this.origin - this.spawnorigin, >, 10)) // should not happen anymore
- LOG_TRACE("The ball moved too far away from its spawn origin.\nOffset: ",
- vtos(this.origin - this.spawnorigin), " Velocity: ", vtos(this.velocity), "\n");
- this.velocity = '0 0 0';
- setorigin(this, this.spawnorigin); // make sure it's positioned correctly anyway
- set_movetype(this, MOVETYPE_NONE);
- setthink(this, InitBall);
- this.nextthink = max(time, game_starttime) + autocvar_g_nexball_delay_start;
- }
-}
-
-void football_touch(entity this, entity toucher)
-{
- if(toucher.solid == SOLID_BSP)
- {
- if(time > this.lastground + 0.1)
- {
- _sound(this, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
- this.lastground = time;
- }
- if(this.velocity && !this.cnt)
- this.nextthink = time + autocvar_g_nexball_delay_idle;
- return;
- }
- if (!IS_PLAYER(toucher))
- return;
- if(toucher.health < 1)
- return;
- if(!this.cnt)
- this.nextthink = time + autocvar_g_nexball_delay_idle;
-
- this.pusher = toucher;
- this.team = toucher.team;
-
- if(autocvar_g_nexball_football_physics == -1) // MrBougo try 1, before decompiling Rev's original
- {
- if(toucher.velocity)
- this.velocity = toucher.velocity * 1.5 + '0 0 1' * autocvar_g_nexball_football_boost_up;
- }
- else if(autocvar_g_nexball_football_physics == 1) // MrBougo's modded Rev style: partially independant of the height of the aiming point
- {
- makevectors(toucher.v_angle);
- this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + '0 0 1' * autocvar_g_nexball_football_boost_up;
- }
- else if(autocvar_g_nexball_football_physics == 2) // 2nd mod try: totally independant. Really playable!
- {
- makevectors(toucher.v_angle.y * '0 1 0');
- this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
- }
- else // Revenant's original style (from the original mod's disassembly, acknowledged by Revenant)
- {
- makevectors(toucher.v_angle);
- this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
- }
- this.avelocity = -250 * v_forward; // maybe there is a way to make it look better?
-}
-
-void basketball_touch(entity this, entity toucher)
-{
- if(toucher.ballcarried)
- {
- football_touch(this, toucher);
- return;
- }
- if(!this.cnt && IS_PLAYER(toucher) && !STAT(FROZEN, toucher) && !IS_DEAD(toucher) && (toucher != this.nb_dropper || time > this.nb_droptime + autocvar_g_nexball_delay_collect))
- {
- if(toucher.health <= 0)
- return;
- LogNB("caught", toucher);
- GiveBall(toucher, this);
- }
- else if(toucher.solid == SOLID_BSP)
- {
- _sound(this, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
- if(this.velocity && !this.cnt)
- this.nextthink = min(time + autocvar_g_nexball_delay_idle, this.teamtime);
- }
-}
-
-void GoalTouch(entity this, entity toucher)
-{
- entity ball;
- float isclient, pscore, otherteam;
- string pname;
-
- if(game_stopped) return;
- if((this.spawnflags & GOAL_TOUCHPLAYER) && toucher.ballcarried)
- ball = toucher.ballcarried;
- else
- ball = toucher;
- if(ball.classname != "nexball_basketball")
- if(ball.classname != "nexball_football")
- return;
- if((!ball.pusher && this.team != GOAL_OUT) || ball.cnt)
- return;
- EXACTTRIGGER_TOUCH(this, toucher);
-
-
- if(NumTeams(nb_teams) == 2)
- otherteam = OtherTeam(ball.team);
- else
- otherteam = 0;
-
- if((isclient = IS_CLIENT(ball.pusher)))
- pname = ball.pusher.netname;
- else
- pname = "Someone (?)";
-
- if(ball.team == this.team) //owngoal (regular goals)
- {
- LogNB("owngoal", ball.pusher);
- bprint("Boo! ", pname, "^7 scored a goal against their own team!\n");
- pscore = -1;
- }
- else if(this.team == GOAL_FAULT)
- {
- LogNB("fault", ball.pusher);
- if(NumTeams(nb_teams) == 2)
- bprint(Team_ColoredFullName(otherteam), " gets a point due to ", pname, "^7's silliness.\n");
- else
- bprint(Team_ColoredFullName(ball.team), " loses a point due to ", pname, "^7's silliness.\n");
- pscore = -1;
- }
- else if(this.team == GOAL_OUT)
- {
- LogNB("out", ball.pusher);
- if((this.spawnflags & GOAL_TOUCHPLAYER) && ball.owner)
- bprint(pname, "^7 went out of bounds.\n");
- else
- bprint("The ball was returned.\n");
- pscore = 0;
- }
- else //score
- {
- LogNB(strcat("goal:", ftos(this.team)), ball.pusher);
- bprint("Goaaaaal! ", pname, "^7 scored a point for the ", Team_ColoredFullName(ball.team), ".\n");
- pscore = 1;
- }
-
- _sound(ball, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NONE);
-
- if(ball.team && pscore)
- {
- if(NumTeams(nb_teams) == 2 && pscore < 0)
- TeamScore_AddToTeam(otherteam, ST_NEXBALL_GOALS, -pscore);
- else
- TeamScore_AddToTeam(ball.team, ST_NEXBALL_GOALS, pscore);
- }
- if(isclient)
- {
- if(pscore > 0)
- GameRules_scoring_add(ball.pusher, NEXBALL_GOALS, pscore);
- else if(pscore < 0)
- GameRules_scoring_add(ball.pusher, NEXBALL_FAULTS, -pscore);
- }
-
- if(ball.owner) // Happens on spawnflag GOAL_TOUCHPLAYER
- DropBall(ball, ball.owner.origin, ball.owner.velocity);
-
- WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
-
- ball.cnt = 1;
- setthink(ball, ResetBall);
- if(ball.classname == "nexball_basketball")
- settouch(ball, football_touch); // better than func_null: football control until the ball gets reset
- ball.nextthink = time + autocvar_g_nexball_delay_goal * (this.team != GOAL_OUT);
-}
-
-//=======================//
-// team ents //
-//=======================//
-spawnfunc(nexball_team)
-{
- if(!g_nexball)
- {
- delete(this);
- return;
- }
- this.team = this.cnt + 1;
-}
-
-void nb_spawnteam(string teamname, float teamcolor)
-{
- LOG_TRACE("^2spawned team ", teamname);
- entity e = new(nexball_team);
- e.netname = teamname;
- e.cnt = teamcolor;
- e.team = e.cnt + 1;
- //nb_teams += 1;
-}
-
-void nb_spawnteams()
-{
- bool t_red = false, t_blue = false, t_yellow = false, t_pink = false;
- entity e;
- for(e = NULL; (e = find(e, classname, "nexball_goal"));)
- {
- switch(e.team)
- {
- case NUM_TEAM_1:
- if(!t_red)
- {
- nb_spawnteam("Red", e.team-1) ;
- nb_teams |= BIT(0);
- t_red = true;
- }
- break;
- case NUM_TEAM_2:
- if(!t_blue)
- {
- nb_spawnteam("Blue", e.team-1) ;
- t_blue = true;
- nb_teams |= BIT(1);
- }
- break;
- case NUM_TEAM_3:
- if(!t_yellow)
- {
- nb_spawnteam("Yellow", e.team-1);
- t_yellow = true;
- nb_teams |= BIT(2);
- }
- break;
- case NUM_TEAM_4:
- if(!t_pink)
- {
- nb_spawnteam("Pink", e.team-1) ;
- t_pink = true;
- nb_teams |= BIT(3);
- }
- break;
- }
- }
-}
-
-void nb_delayedinit(entity this)
-{
- if(find(NULL, classname, "nexball_team") == NULL)
- nb_spawnteams();
- nb_ScoreRules(nb_teams);
-}
-
-
-//=======================//
-// spawnfuncs //
-//=======================//
-
-void SpawnBall(entity this)
-{
- if(!g_nexball) { delete(this); return; }
-
-// balls += 4; // using the remaining bits to count balls will leave more than the max edict count, so it's fine
-
- if(this.model == "")
- {
- this.model = "models/nexball/ball.md3";
- this.scale = 1.3;
- }
-
- precache_model(this.model);
- _setmodel(this, this.model);
- setsize(this, BALL_MINS, BALL_MAXS);
- ball_scale = this.scale;
-
- relocate_nexball(this);
- this.spawnorigin = this.origin;
-
- this.effects = this.effects | EF_LOWPRECISION;
-
- if(cvar(strcat("g_", this.classname, "_trail"))) //nexball_basketball :p
- {
- this.glow_color = autocvar_g_nexball_trail_color;
- this.glow_trail = true;
- }
-
- set_movetype(this, MOVETYPE_FLY);
-
- if(autocvar_g_nexball_playerclip_collisions)
- this.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP;
-
- if(!autocvar_g_nexball_sound_bounce)
- this.noise = "";
- else if(this.noise == "")
- this.noise = strzone(SND(NB_BOUNCE));
- //bounce sound placeholder (FIXME)
- if(this.noise1 == "")
- this.noise1 = strzone(SND(NB_DROP));
- //ball drop sound placeholder (FIXME)
- if(this.noise2 == "")
- this.noise2 = strzone(SND(NB_STEAL));
- //stealing sound placeholder (FIXME)
- if(this.noise) precache_sound(this.noise);
- precache_sound(this.noise1);
- precache_sound(this.noise2);
-
- WaypointSprite_AttachCarrier(WP_NbBall, this, RADARICON_FLAGCARRIER); // the ball's team is not set yet, no rule update needed
-
- this.reset = ball_restart;
- setthink(this, InitBall);
- this.nextthink = game_starttime + autocvar_g_nexball_delay_start;
-}
-
-spawnfunc(nexball_basketball)
-{
- nexball_mode |= NBM_BASKETBALL;
- this.classname = "nexball_basketball";
- if (!(balls & BALL_BASKET))
- {
- /*
- CVTOV(g_nexball_basketball_effects_default);
- CVTOV(g_nexball_basketball_delay_hold);
- CVTOV(g_nexball_basketball_delay_hold_forteam);
- CVTOV(g_nexball_basketball_teamsteal);
- */
- autocvar_g_nexball_basketball_effects_default = autocvar_g_nexball_basketball_effects_default & BALL_EFFECTMASK;
- }
- if(!this.effects)
- this.effects = autocvar_g_nexball_basketball_effects_default;
- this.solid = SOLID_TRIGGER;
- this.pushable = autocvar_g_nexball_basketball_jumppad;
- balls |= BALL_BASKET;
- this.bouncefactor = autocvar_g_nexball_basketball_bouncefactor;
- this.bouncestop = autocvar_g_nexball_basketball_bouncestop;
- SpawnBall(this);
-}
-
-spawnfunc(nexball_football)
-{
- nexball_mode |= NBM_FOOTBALL;
- this.classname = "nexball_football";
- this.solid = SOLID_TRIGGER;
- balls |= BALL_FOOT;
- this.pushable = autocvar_g_nexball_football_jumppad;
- this.bouncefactor = autocvar_g_nexball_football_bouncefactor;
- this.bouncestop = autocvar_g_nexball_football_bouncestop;
- SpawnBall(this);
-}
-
-bool nb_Goal_Customize(entity this, entity client)
-{
- entity e = WaypointSprite_getviewentity(client);
- entity wp_owner = this.owner;
- if(SAME_TEAM(e, wp_owner)) { return false; }
-
- return true;
-}
-
-void SpawnGoal(entity this)
-{
- if(!g_nexball) { delete(this); return; }
-
- EXACTTRIGGER_INIT;
-
- if(this.team != GOAL_OUT && Team_TeamToNumber(this.team) != -1)
- {
- entity wp = WaypointSprite_SpawnFixed(WP_NbGoal, (this.absmin + this.absmax) * 0.5, this, sprite, RADARICON_NONE);
- wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 0.5 0');
- setcefc(this.sprite, nb_Goal_Customize);
- }
-
- this.classname = "nexball_goal";
- if(this.noise == "")
- this.noise = "ctf/respawn.wav";
- precache_sound(this.noise);
- settouch(this, GoalTouch);
-}
-
-spawnfunc(nexball_redgoal)
-{
- this.team = NUM_TEAM_1;
- SpawnGoal(this);
-}
-spawnfunc(nexball_bluegoal)
-{
- this.team = NUM_TEAM_2;
- SpawnGoal(this);
-}
-spawnfunc(nexball_yellowgoal)
-{
- this.team = NUM_TEAM_3;
- SpawnGoal(this);
-}
-spawnfunc(nexball_pinkgoal)
-{
- this.team = NUM_TEAM_4;
- SpawnGoal(this);
-}
-
-spawnfunc(nexball_fault)
-{
- this.team = GOAL_FAULT;
- if(this.noise == "")
- this.noise = strzone(SND(TYPEHIT));
- SpawnGoal(this);
-}
-
-spawnfunc(nexball_out)
-{
- this.team = GOAL_OUT;
- if(this.noise == "")
- this.noise = strzone(SND(TYPEHIT));
- SpawnGoal(this);
-}
-
-//
-//Spawnfuncs preserved for compatibility
-//
-
-spawnfunc(ball)
-{
- spawnfunc_nexball_football(this);
-}
-spawnfunc(ball_football)
-{
- spawnfunc_nexball_football(this);
-}
-spawnfunc(ball_basketball)
-{
- spawnfunc_nexball_basketball(this);
-}
-// The "red goal" is defended by blue team. A ball in there counts as a point for red.
-spawnfunc(ball_redgoal)
-{
- spawnfunc_nexball_bluegoal(this); // I blame Revenant
-}
-spawnfunc(ball_bluegoal)
-{
- spawnfunc_nexball_redgoal(this); // but he didn't mean to cause trouble :p
-}
-spawnfunc(ball_fault)
-{
- spawnfunc_nexball_fault(this);
-}
-spawnfunc(ball_bound)
-{
- spawnfunc_nexball_out(this);
-}
-
-bool ball_customize(entity this, entity client)
-{
- if(!this.owner)
- {
- this.effects &= ~EF_FLAME;
- this.scale = 1;
- setcefc(this, func_null);
- return true;
- }
-
- if(client == this.owner)
- {
- this.scale = autocvar_g_nexball_viewmodel_scale;
- if(this.enemy)
- this.effects |= EF_FLAME;
- else
- this.effects &= ~EF_FLAME;
- }
- else
- {
- this.effects &= ~EF_FLAME;
- this.scale = 1;
- }
-
- return true;
-}
-
-void nb_DropBall(entity player)
-{
- if(player.ballcarried && g_nexball)
- DropBall(player.ballcarried, player.origin, player.velocity);
-}
-
-MUTATOR_HOOKFUNCTION(nb, ClientDisconnect)
-{
- entity player = M_ARGV(0, entity);
-
- nb_DropBall(player);
-}
-
-MUTATOR_HOOKFUNCTION(nb, PlayerDies)
-{
- entity frag_target = M_ARGV(2, entity);
-
- nb_DropBall(frag_target);
-}
-
-MUTATOR_HOOKFUNCTION(nb, MakePlayerObserver)
-{
- entity player = M_ARGV(0, entity);
-
- nb_DropBall(player);
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(nb, PlayerPreThink)
-{
- entity player = M_ARGV(0, entity);
-
- makevectors(player.v_angle);
- if(nexball_mode & NBM_BASKETBALL)
- {
- if(player.ballcarried)
- {
- // 'view ball'
- player.ballcarried.velocity = player.velocity;
- setcefc(player.ballcarried, ball_customize);
-
- vector org = player.origin + player.view_ofs +
- v_forward * autocvar_g_nexball_viewmodel_offset.x +
- v_right * autocvar_g_nexball_viewmodel_offset.y +
- v_up * autocvar_g_nexball_viewmodel_offset.z;
- setorigin(player.ballcarried, org);
-
- // 'safe passing'
- if(autocvar_g_nexball_safepass_maxdist)
- {
- if(player.ballcarried.wait < time && player.ballcarried.enemy)
- {
- //centerprint(player, sprintf("Lost lock on %s", player.ballcarried.enemy.netname));
- player.ballcarried.enemy = NULL;
- }
-
-
- //tracebox(player.origin + player.view_ofs, '-2 -2 -2', '2 2 2', player.origin + player.view_ofs + v_forward * autocvar_g_nexball_safepass_maxdist);
- crosshair_trace(player);
- if( trace_ent &&
- IS_CLIENT(trace_ent) &&
- !IS_DEAD(trace_ent) &&
- trace_ent.team == player.team &&
- vdist(trace_ent.origin - player.origin, <=, autocvar_g_nexball_safepass_maxdist) )
- {
-
- //if(player.ballcarried.enemy != trace_ent)
- // centerprint(player, sprintf("Locked to %s", trace_ent.netname));
- player.ballcarried.enemy = trace_ent;
- player.ballcarried.wait = time + autocvar_g_nexball_safepass_holdtime;
-
-
- }
- }
- }
- else
- {
- for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
- {
- .entity weaponentity = weaponentities[slot];
-
- if(player.(weaponentity).weapons)
- {
- player.weapons = player.(weaponentity).weapons;
- Weapon w = WEP_NEXBALL;
- w.wr_resetplayer(w, player);
- player.(weaponentity).m_switchweapon = player.m_switchweapon;
- W_SwitchWeapon(player, player.(weaponentity).m_switchweapon, weaponentity);
-
- player.(weaponentity).weapons = '0 0 0';
- }
- }
- }
-
- }
-
- nexball_setstatus(player);
-}
-
-MUTATOR_HOOKFUNCTION(nb, SpectateCopy)
-{
- entity spectatee = M_ARGV(0, entity);
- entity client = M_ARGV(1, entity);
-
- client.metertime = spectatee.metertime;
-}
-
-MUTATOR_HOOKFUNCTION(nb, PlayerSpawn)
-{
- entity player = M_ARGV(0, entity);
-
- player.metertime = 0;
- for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
- {
- .entity weaponentity = weaponentities[slot];
- player.(weaponentity).weapons = '0 0 0';
- }
-
- if (nexball_mode & NBM_BASKETBALL)
- player.weapons |= WEPSET(NEXBALL);
- else
- player.weapons = '0 0 0';
-
- return false;
-}
-
-.float stat_sv_airspeedlimit_nonqw;
-.float stat_sv_maxspeed;
-
-MUTATOR_HOOKFUNCTION(nb, PlayerPhysics)
-{
- entity player = M_ARGV(0, entity);
-
- if(player.ballcarried)
- {
- player.stat_sv_airspeedlimit_nonqw *= autocvar_g_nexball_basketball_carrier_highspeed;
- player.stat_sv_maxspeed *= autocvar_g_nexball_basketball_carrier_highspeed;
- }
-}
-
-MUTATOR_HOOKFUNCTION(nb, ForbidThrowCurrentWeapon)
-{
- //entity player = M_ARGV(0, entity);
- entity wepent = M_ARGV(1, entity);
-
- return wepent.m_weapon == WEP_NEXBALL;
-}
-
-MUTATOR_HOOKFUNCTION(nb, ForbidDropCurrentWeapon)
-{
- //entity player = M_ARGV(0, entity);
- int wep = M_ARGV(1, int);
-
- return wep == WEP_MORTAR.m_id; // TODO: what is this for?
-}
-
-MUTATOR_HOOKFUNCTION(nb, FilterItem)
-{
- entity item = M_ARGV(0, entity);
-
- if(item.classname == "droppedweapon")
- if(item.weapon == WEP_NEXBALL.m_id)
- return true;
-
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(nb, ItemTouch)
-{
- entity item = M_ARGV(0, entity);
- entity toucher = M_ARGV(1, entity);
-
- if(item.weapon && toucher.ballcarried)
- return MUT_ITEMTOUCH_RETURN; // no new weapons for you, mister!
-
- return MUT_ITEMTOUCH_CONTINUE;
-}
-
-MUTATOR_HOOKFUNCTION(nb, CheckAllowedTeams)
-{
- M_ARGV(1, string) = "nexball_team";
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(nb, WantWeapon)
-{
- M_ARGV(1, float) = 0; // weapon is set a few lines later, apparently
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(nb, DropSpecialItems)
-{
- entity frag_target = M_ARGV(0, entity);
-
- if(frag_target.ballcarried)
- DropBall(frag_target.ballcarried, frag_target.origin, frag_target.velocity);
-
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(nb, SendWaypoint)
-{
- M_ARGV(2, int) &= ~0x80;
-}
-
-REGISTER_MUTATOR(nb, g_nexball)
-{
- MUTATOR_STATIC();
- MUTATOR_ONADD
- {
- g_nexball_meter_period = autocvar_g_nexball_meter_period;
- if(g_nexball_meter_period <= 0)
- g_nexball_meter_period = 2; // avoid division by zero etc. due to silly users
- g_nexball_meter_period = rint(g_nexball_meter_period * 32) / 32; //Round to 1/32ths to send as a byte multiplied by 32
-
- // General settings
- /*
- CVTOV(g_nexball_football_boost_forward); //100
- CVTOV(g_nexball_football_boost_up); //200
- CVTOV(g_nexball_delay_idle); //10
- CVTOV(g_nexball_football_physics); //0
- */
- radar_showennemies = autocvar_g_nexball_radar_showallplayers;
-
- InitializeEntity(NULL, nb_delayedinit, INITPRIO_GAMETYPE);
- WEP_NEXBALL.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
-
- GameRules_teams(true);
- GameRules_limit_score(autocvar_g_nexball_goallimit);
- GameRules_limit_lead(autocvar_g_nexball_goalleadlimit);
- }
-
- MUTATOR_ONROLLBACK_OR_REMOVE
- {
- WEP_NEXBALL.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
- }
- return 0;
-}
-
-#endif