//self.think = func_null;
//self.enemy = world;
- PROJECTILE_TOUCH;
+ PROJECTILE_TOUCH(this);
if(attacker.team != other.team || autocvar_g_nexball_basketball_teamsteal)
if((ball = other.ballcarried) && !STAT(FROZEN, other) && !IS_DEAD(other) && (IS_PLAYER(attacker)))
{