set_movetype(this, MOVETYPE_FLY);
if(autocvar_g_nexball_playerclip_collisions)
- {
this.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP;
- this.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
- }
if(!autocvar_g_nexball_sound_bounce)
this.noise = "";