-#ifndef GAMEMODE_NEXBALL_H
-#define GAMEMODE_NEXBALL_H
-
-#include "weapon.qc"
+#pragma once
#ifdef SVQC
-MUTATOR_DECLARATION(gamemode_nexball);
-
//EF_BRIGHTFIELD|EF_BRIGHTLIGHT|EF_DIMLIGHT|EF_BLUE|EF_RED|EF_FLAME
const float BALL_EFFECTMASK = 1229;
const vector BALL_MINS = '-16 -16 -16'; // The model is 24*24*24
.float teamtime;
#endif
-#endif