// CaptureShield Functions
// =======================
-bool ons_CaptureShield_Customize()
-{SELFPARAM();
+bool ons_CaptureShield_Customize(entity this)
+{
entity e = WaypointSprite_getviewentity(other);
if(!self.enemy.isshielded && (ons_ControlPoint_Attackable(self.enemy, e.team) > 0 || self.enemy.classname != "onslaught_controlpoint")) { return false; }
return true;
}
-void ons_CaptureShield_Touch()
-{SELFPARAM();
+void ons_CaptureShield_Touch(entity this)
+{
if(!self.enemy.isshielded && (ons_ControlPoint_Attackable(self.enemy, other.team) > 0 || self.enemy.classname != "onslaught_controlpoint")) { return; }
if(!IS_PLAYER(other)) { return; }
if(SAME_TEAM(other, self)) { return; }
shield.team = generator.team;
shield.colormap = generator.colormap;
shield.reset = ons_CaptureShield_Reset;
- shield.touch = ons_CaptureShield_Touch;
- shield.customizeentityforclient = ons_CaptureShield_Customize;
+ settouch(shield, ons_CaptureShield_Touch);
+ setcefc(shield, ons_CaptureShield_Customize);
shield.effects = EF_ADDITIVE;
shield.movetype = MOVETYPE_NOCLIP;
shield.solid = SOLID_TRIGGER;
return true;
}
-void ons_Link_CheckUpdate()
-{SELFPARAM();
+void ons_Link_CheckUpdate(entity this)
+{
// TODO check if the two sides have moved (currently they won't move anyway)
float cc = 0, cc1 = 0, cc2 = 0;
- if(self.goalentity.islinked || self.goalentity.iscaptured) { cc1 = (self.goalentity.team - 1) * 0x01; }
- if(self.enemy.islinked || self.enemy.iscaptured) { cc2 = (self.enemy.team - 1) * 0x10; }
+ if(this.goalentity.islinked || this.goalentity.iscaptured) { cc1 = (this.goalentity.team - 1) * 0x01; }
+ if(this.enemy.islinked || this.enemy.iscaptured) { cc2 = (this.enemy.team - 1) * 0x10; }
cc = cc1 + cc2;
- if(cc != self.clientcolors)
+ if(cc != this.clientcolors)
{
- self.clientcolors = cc;
- self.SendFlags |= 4;
+ this.clientcolors = cc;
+ this.SendFlags |= 4;
}
- self.nextthink = time;
+ this.nextthink = time;
}
void ons_DelayedLinkSetup(entity this)
{
- self.goalentity = find(world, targetname, self.target);
- self.enemy = find(world, targetname, self.target2);
- if(!self.goalentity) { objerror("can not find target\n"); }
- if(!self.enemy) { objerror("can not find target2\n"); }
+ this.goalentity = find(world, targetname, this.target);
+ this.enemy = find(world, targetname, this.target2);
+ if(!this.goalentity) { objerror("can not find target\n"); }
+ if(!this.enemy) { objerror("can not find target2\n"); }
- LOG_DEBUG(strcat(etos(self.goalentity), " linked with ", etos(self.enemy), "\n"));
- self.SendFlags |= 3;
- self.think = ons_Link_CheckUpdate;
- self.nextthink = time;
+ LOG_DEBUG(strcat(etos(this.goalentity), " linked with ", etos(this.enemy), "\n"));
+ this.SendFlags |= 3;
+ setthink(this, ons_Link_CheckUpdate);
+ this.nextthink = time;
}
this.SendFlags |= CPSF_STATUS;
}
-void ons_ControlPoint_Icon_Think()
-{SELFPARAM();
- self.nextthink = time + ONS_CP_THINKRATE;
+void ons_ControlPoint_Icon_Think(entity this)
+{
+ this.nextthink = time + ONS_CP_THINKRATE;
if(autocvar_g_onslaught_cp_proxydecap)
{
int _friendly_count = 0;
FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
- if(vdist(it.origin - self.origin, <, autocvar_g_onslaught_cp_proxydecap_distance))
+ if(vdist(it.origin - this.origin, <, autocvar_g_onslaught_cp_proxydecap_distance))
{
- if(SAME_TEAM(it, self))
+ if(SAME_TEAM(it, this))
++_friendly_count;
else
++_enemy_count;
_friendly_count = _friendly_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE);
_enemy_count = _enemy_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE);
- self.health = bound(0, self.health + (_friendly_count - _enemy_count), self.max_health);
- self.SendFlags |= CPSF_STATUS;
- if(self.health <= 0)
+ this.health = bound(0, this.health + (_friendly_count - _enemy_count), this.max_health);
+ this.SendFlags |= CPSF_STATUS;
+ if(this.health <= 0)
{
- ons_ControlPoint_Icon_Damage(self, self, self, 1, 0, self.origin, '0 0 0');
+ ons_ControlPoint_Icon_Damage(this, this, this, 1, 0, this.origin, '0 0 0');
return;
}
}
- if (time > self.pain_finished + 5)
+ if (time > this.pain_finished + 5)
{
- if(self.health < self.max_health)
+ if(this.health < this.max_health)
{
- self.health = self.health + self.count;
- if (self.health >= self.max_health)
- self.health = self.max_health;
- WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
+ this.health = this.health + this.count;
+ if (this.health >= this.max_health)
+ this.health = this.max_health;
+ WaypointSprite_UpdateHealth(this.owner.sprite, this.health);
}
}
- if(self.owner.islinked != self.owner.waslinked)
+ if(this.owner.islinked != this.owner.waslinked)
{
// unteam the spawnpoint if needed
- int t = self.owner.team;
- if(!self.owner.islinked)
- self.owner.team = 0;
+ int t = this.owner.team;
+ if(!this.owner.islinked)
+ this.owner.team = 0;
- SUB_UseTargets(self.owner, self, NULL);
+ SUB_UseTargets(this.owner, this, NULL);
- self.owner.team = t;
+ this.owner.team = t;
- self.owner.waslinked = self.owner.islinked;
+ this.owner.waslinked = this.owner.islinked;
}
// damaged fx
- if(random() < 0.6 - self.health / self.max_health)
+ if(random() < 0.6 - this.health / this.max_health)
{
- Send_Effect(EFFECT_ELECTRIC_SPARKS, self.origin + randompos('-10 -10 -20', '10 10 20'), '0 0 0', 1);
+ Send_Effect(EFFECT_ELECTRIC_SPARKS, this.origin + randompos('-10 -10 -20', '10 10 20'), '0 0 0', 1);
if(random() > 0.8)
- sound(self, CH_PAIN, SND_ONS_SPARK1, VOL_BASE, ATTEN_NORM);
+ sound(this, CH_PAIN, SND_ONS_SPARK1, VOL_BASE, ATTEN_NORM);
else if (random() > 0.5)
- sound(self, CH_PAIN, SND_ONS_SPARK2, VOL_BASE, ATTEN_NORM);
+ sound(this, CH_PAIN, SND_ONS_SPARK2, VOL_BASE, ATTEN_NORM);
}
}
-void ons_ControlPoint_Icon_BuildThink()
-{SELFPARAM();
+void ons_ControlPoint_Icon_BuildThink(entity this)
+{
int a;
- self.nextthink = time + ONS_CP_THINKRATE;
+ this.nextthink = time + ONS_CP_THINKRATE;
// only do this if there is power
- a = ons_ControlPoint_CanBeLinked(self.owner, self.owner.team);
+ a = ons_ControlPoint_CanBeLinked(this.owner, this.owner.team);
if(!a)
return;
- self.health = self.health + self.count;
+ this.health = this.health + this.count;
- self.SendFlags |= CPSF_STATUS;
+ this.SendFlags |= CPSF_STATUS;
- if (self.health >= self.max_health)
+ if (this.health >= this.max_health)
{
- self.health = self.max_health;
- self.count = autocvar_g_onslaught_cp_regen * ONS_CP_THINKRATE; // slow repair rate from now on
- self.think = ons_ControlPoint_Icon_Think;
- sound(self, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILT, VOL_BASE, ATTEN_NORM);
- self.owner.iscaptured = true;
- self.solid = SOLID_BBOX;
+ this.health = this.max_health;
+ this.count = autocvar_g_onslaught_cp_regen * ONS_CP_THINKRATE; // slow repair rate from now on
+ setthink(this, ons_ControlPoint_Icon_Think);
+ sound(this, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILT, VOL_BASE, ATTEN_NORM);
+ this.owner.iscaptured = true;
+ this.solid = SOLID_BBOX;
- Send_Effect(EFFECT_CAP(self.owner.team), self.owner.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_CAP(this.owner.team), this.owner.origin, '0 0 0', 1);
- WaypointSprite_UpdateMaxHealth(self.owner.sprite, self.max_health);
- WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
+ WaypointSprite_UpdateMaxHealth(this.owner.sprite, this.max_health);
+ WaypointSprite_UpdateHealth(this.owner.sprite, this.health);
- if(IS_PLAYER(self.owner.ons_toucher))
+ if(IS_PLAYER(this.owner.ons_toucher))
{
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ONSLAUGHT_CAPTURE, self.owner.ons_toucher.netname, self.owner.message);
- Send_Notification(NOTIF_ALL_EXCEPT, self.owner.ons_toucher, MSG_CENTER, APP_TEAM_NUM(self.owner.ons_toucher.team, CENTER_ONS_CAPTURE), self.owner.message);
- Send_Notification(NOTIF_ONE, self.owner.ons_toucher, MSG_CENTER, CENTER_ONS_CAPTURE, self.owner.message);
- PlayerScore_Add(self.owner.ons_toucher, SP_ONS_CAPS, 1);
- PlayerTeamScore_AddScore(self.owner.ons_toucher, 10);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ONSLAUGHT_CAPTURE, this.owner.ons_toucher.netname, this.owner.message);
+ Send_Notification(NOTIF_ALL_EXCEPT, this.owner.ons_toucher, MSG_CENTER, APP_TEAM_NUM(this.owner.ons_toucher.team, CENTER_ONS_CAPTURE), this.owner.message);
+ Send_Notification(NOTIF_ONE, this.owner.ons_toucher, MSG_CENTER, CENTER_ONS_CAPTURE, this.owner.message);
+ PlayerScore_Add(this.owner.ons_toucher, SP_ONS_CAPS, 1);
+ PlayerTeamScore_AddScore(this.owner.ons_toucher, 10);
}
- self.owner.ons_toucher = world;
+ this.owner.ons_toucher = world;
onslaught_updatelinks();
// Use targets now (somebody make sure this is in the right place..)
- SUB_UseTargets(self.owner, self, NULL);
+ SUB_UseTargets(this.owner, this, NULL);
- self.SendFlags |= CPSF_SETUP;
+ this.SendFlags |= CPSF_SETUP;
}
- if(self.owner.model != MDL_ONS_CP_PAD2.model_str())
- setmodel_fixsize(self.owner, MDL_ONS_CP_PAD2);
+ if(this.owner.model != MDL_ONS_CP_PAD2.model_str())
+ setmodel_fixsize(this.owner, MDL_ONS_CP_PAD2);
- if(random() < 0.9 - self.health / self.max_health)
- Send_Effect(EFFECT_RAGE, self.origin + 10 * randomvec(), '0 0 -1', 1);
+ if(random() < 0.9 - this.health / this.max_health)
+ Send_Effect(EFFECT_RAGE, this.origin + 10 * randomvec(), '0 0 -1', 1);
}
-void onslaught_controlpoint_icon_link(entity e, void() spawnproc);
+void onslaught_controlpoint_icon_link(entity e, void(entity this) spawnproc);
void ons_ControlPoint_Icon_Spawn(entity cp, entity player)
{
}
}
-void ons_ControlPoint_Touch()
-{SELFPARAM();
+void ons_ControlPoint_Touch(entity this)
+{
entity toucher = other;
int attackable;
onslaught_updatelinks();
}
-void ons_ControlPoint_Think()
-{SELFPARAM();
+void ons_ControlPoint_Think(entity this)
+{
self.nextthink = time + ONS_CP_THINKRATE;
CSQCMODEL_AUTOUPDATE(self);
}
this.iscaptured = false;
this.islinked = false;
this.isshielded = true;
- this.think = ons_ControlPoint_Think;
+ setthink(this, ons_ControlPoint_Think);
this.ons_toucher = world;
this.nextthink = time + ONS_CP_THINKRATE;
setmodel_fixsize(this, MDL_ONS_CP_PAD1);
onslaught_updatelinks();
// captureshield setup
- ons_CaptureShield_Spawn(self, false);
+ ons_CaptureShield_Spawn(this, false);
- CSQCMODEL_AUTOINIT(self);
+ CSQCMODEL_AUTOINIT(this);
}
void ons_ControlPoint_Setup(entity cp)
-{SELFPARAM();
- // declarations
- setself(cp); // for later usage with droptofloor()
-
+{
// main setup
cp.ons_worldcpnext = ons_worldcplist; // link control point into ons_worldcplist
ons_worldcplist = cp;
cp.team = 0;
cp.solid = SOLID_BBOX;
cp.movetype = MOVETYPE_NONE;
- cp.touch = ons_ControlPoint_Touch;
- cp.think = ons_ControlPoint_Think;
+ settouch(cp, ons_ControlPoint_Touch);
+ setthink(cp, ons_ControlPoint_Think);
cp.nextthink = time + ONS_CP_THINKRATE;
cp.reset = ons_ControlPoint_Reset;
cp.colormap = 1024;
{
setorigin(cp, cp.origin + '0 0 20');
cp.noalign = false;
- setself(cp);
- droptofloor();
+ droptofloor(cp);
cp.movetype = MOVETYPE_TOSS;
}
// waypointsprites
- WaypointSprite_SpawnFixed(WP_Null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE);
- WaypointSprite_UpdateRule(self.sprite, self.team, SPRITERULE_TEAMPLAY);
+ WaypointSprite_SpawnFixed(WP_Null, cp.origin + CPGEN_WAYPOINT_OFFSET, cp, sprite, RADARICON_NONE);
+ WaypointSprite_UpdateRule(cp.sprite, cp.team, SPRITERULE_TEAMPLAY);
InitializeEntity(cp, ons_DelayedControlPoint_Setup, INITPRIO_SETLOCATION);
}
this.takedamage = DAMAGE_NO; // can't be hurt anymore
this.event_damage = func_null; // won't do anything if hurt
this.count = 0; // reset counter
- this.think = func_null;
+ setthink(this, func_null);
this.nextthink = 0;
//this.think(); // do the first explosion now
this.SendFlags |= GSF_STATUS;
}
-void ons_GeneratorThink()
-{SELFPARAM();
- self.nextthink = time + GEN_THINKRATE;
+void ons_GeneratorThink(entity this)
+{
+ this.nextthink = time + GEN_THINKRATE;
if (!gameover)
{
- if(!self.isshielded && self.wait < time)
+ if(!this.isshielded && this.wait < time)
{
- self.wait = time + 5;
+ this.wait = time + 5;
FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
- if(SAME_TEAM(it, self))
+ if(SAME_TEAM(it, this))
{
Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_ONS_NOTSHIELDED_TEAM);
soundto(MSG_ONE, it, CHAN_AUTO, SND(KH_ALARM), VOL_BASE, ATTEN_NONE); // FIXME: unique sound?
}
else
- Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(self.team, CENTER_ONS_NOTSHIELDED));
+ Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(this.team, CENTER_ONS_NOTSHIELDED));
});
}
}
this.islinked = true;
this.isshielded = true;
this.event_damage = ons_GeneratorDamage;
- this.think = ons_GeneratorThink;
+ setthink(this, ons_GeneratorThink);
this.nextthink = time + GEN_THINKRATE;
Net_LinkEntity(this, false, 0, generator_send);
}
-void onslaught_generator_touch()
-{SELFPARAM();
+void onslaught_generator_touch(entity this)
+{
if ( IS_PLAYER(other) )
if ( SAME_TEAM(self,other) )
if ( self.iscaptured )
}
void ons_GeneratorSetup(entity gen) // called when spawning a generator entity on the map as a spawnfunc
-{SELFPARAM();
+{
// declarations
int teamnumber = gen.team;
- setself(gen); // for later usage with droptofloor()
// main setup
gen.ons_worldgeneratornext = ons_worldgeneratorlist; // link generator into ons_worldgeneratorlist
gen.bot_attack = true;
gen.event_damage = ons_GeneratorDamage;
gen.reset = ons_GeneratorReset;
- gen.think = ons_GeneratorThink;
+ setthink(gen, ons_GeneratorThink);
gen.nextthink = time + GEN_THINKRATE;
gen.iscaptured = true;
gen.islinked = true;
gen.isshielded = true;
- gen.touch = onslaught_generator_touch;
+ settouch(gen, onslaught_generator_touch);
// appearence
// model handled by CSQC
gen.colormap = 1024 + (teamnumber - 1) * 17;
// generator placement
- setself(gen);
- droptofloor();
+ droptofloor(gen);
// waypointsprites
- WaypointSprite_SpawnFixed(WP_Null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE);
- WaypointSprite_UpdateRule(self.sprite, self.team, SPRITERULE_TEAMPLAY);
- WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
- WaypointSprite_UpdateHealth(self.sprite, self.health);
+ WaypointSprite_SpawnFixed(WP_Null, gen.origin + CPGEN_WAYPOINT_OFFSET, gen, sprite, RADARICON_NONE);
+ WaypointSprite_UpdateRule(gen.sprite, gen.team, SPRITERULE_TEAMPLAY);
+ WaypointSprite_UpdateMaxHealth(gen.sprite, gen.max_health);
+ WaypointSprite_UpdateHealth(gen.sprite, gen.health);
InitializeEntity(gen, ons_DelayedGeneratorSetup, INITPRIO_SETLOCATION);
}
// ==============
MUTATOR_HOOKFUNCTION(ons, reset_map_global)
-{SELFPARAM();
+{
FOREACH_CLIENT(IS_PLAYER(it), {
it.ons_roundlost = false;
it.ons_deathloc = '0 0 0';
}
if(self.team != self.tur_head.team)
- turret_respawn();
+ turret_respawn(self);
return false;
}
*/
spawnfunc(onslaught_link)
{
- if(!g_onslaught) { remove(self); return; }
+ if(!g_onslaught) { remove(this); return; }
- if (self.target == "" || self.target2 == "")
+ if (this.target == "" || this.target2 == "")
objerror("target and target2 must be set\n");
- self.ons_worldlinknext = ons_worldlinklist; // link into ons_worldlinklist
- ons_worldlinklist = self;
+ this.ons_worldlinknext = ons_worldlinklist; // link into ons_worldlinklist
+ ons_worldlinklist = this;
- InitializeEntity(self, ons_DelayedLinkSetup, INITPRIO_FINDTARGET);
- Net_LinkEntity(self, false, 0, ons_Link_Send);
+ InitializeEntity(this, ons_DelayedLinkSetup, INITPRIO_FINDTARGET);
+ Net_LinkEntity(this, false, 0, ons_Link_Send);
}
/*QUAKED spawnfunc_onslaught_controlpoint (0 .5 .8) (-32 -32 0) (32 32 128)
spawnfunc(onslaught_controlpoint)
{
- if(!g_onslaught) { remove(self); return; }
+ if(!g_onslaught) { remove(this); return; }
- ons_ControlPoint_Setup(self);
+ ons_ControlPoint_Setup(this);
}
/*QUAKED spawnfunc_onslaught_generator (0 .5 .8) (-32 -32 -24) (32 32 64)
*/
spawnfunc(onslaught_generator)
{
- if(!g_onslaught) { remove(self); return; }
- if(!self.team) { objerror("team must be set"); }
+ if(!g_onslaught) { remove(this); return; }
+ if(!this.team) { objerror("team must be set"); }
- ons_GeneratorSetup(self);
+ ons_GeneratorSetup(this);
}
// scoreboard setup