--- /dev/null
+#include "sv_generator.qh"
+
+bool generator_send(entity this, entity to, int sf)
+{
+ WriteHeader(MSG_ENTITY, ENT_CLIENT_GENERATOR);
+ WriteByte(MSG_ENTITY, sf);
+ if(sf & GSF_SETUP)
+ {
+ WriteCoord(MSG_ENTITY, self.origin_x);
+ WriteCoord(MSG_ENTITY, self.origin_y);
+ WriteCoord(MSG_ENTITY, self.origin_z);
+
+ WriteByte(MSG_ENTITY, self.health);
+ WriteByte(MSG_ENTITY, self.max_health);
+ WriteByte(MSG_ENTITY, self.count);
+ WriteByte(MSG_ENTITY, self.team);
+ }
+
+ if(sf & GSF_STATUS)
+ {
+ WriteByte(MSG_ENTITY, self.team);
+
+ if(self.health <= 0)
+ WriteByte(MSG_ENTITY, 0);
+ else
+ WriteByte(MSG_ENTITY, ceil((self.health / self.max_health) * 255));
+ }
+
+ return true;
+}
+
+void generator_link(void() spawnproc)
+{SELFPARAM();
+ Net_LinkEntity(self, true, 0, generator_send);
+ self.think = spawnproc;
+ self.nextthink = time;
+}