vector mymid = (this.absmin + this.absmax) * 0.5;
vector theirmid = (toucher.absmin + toucher.absmax) * 0.5;
- Damage(toucher, this, this, 0, DEATH_HURTTRIGGER.m_id, mymid, normalize(theirmid - mymid) * ons_captureshield_force);
+ Damage(toucher, this, this, 0, DEATH_HURTTRIGGER.m_id, DMG_NOWEP, mymid, normalize(theirmid - mymid) * ons_captureshield_force);
if(IS_REAL_CLIENT(toucher))
{
return 0;
}
-void ons_ControlPoint_Icon_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+void ons_ControlPoint_Icon_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
{
if(damage <= 0) { return; }
pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1);
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_ONSLAUGHT_CPDESTROYED), this.owner.message, attacker.netname);
- PlayerScore_Add(attacker, SP_ONS_TAKES, 1);
- PlayerScore_Add(attacker, SP_SCORE, 10);
+ GameRules_scoring_add(attacker, ONS_TAKES, 1);
+ GameRules_scoring_add(attacker, SCORE, 10);
this.owner.goalentity = NULL;
this.owner.islinked = false;
this.SendFlags |= CPSF_STATUS;
if(this.health <= 0)
{
- ons_ControlPoint_Icon_Damage(this, this, this, 1, 0, this.origin, '0 0 0');
+ ons_ControlPoint_Icon_Damage(this, this, this, 1, 0, DMG_NOWEP, this.origin, '0 0 0');
return;
}
}
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ONSLAUGHT_CAPTURE, this.owner.ons_toucher.netname, this.owner.message);
Send_Notification(NOTIF_ALL_EXCEPT, this.owner.ons_toucher, MSG_CENTER, APP_TEAM_NUM(this.owner.ons_toucher.team, CENTER_ONS_CAPTURE_TEAM), this.owner.message);
Send_Notification(NOTIF_ONE, this.owner.ons_toucher, MSG_CENTER, CENTER_ONS_CAPTURE, this.owner.message);
- PlayerScore_Add(this.owner.ons_toucher, SP_ONS_CAPS, 1);
- PlayerTeamScore_AddScore(this.owner.ons_toucher, 10);
+ GameRules_scoring_add(this.owner.ons_toucher, ONS_CAPS, 1);
+ GameRules_scoring_add_team(this.owner.ons_toucher, SCORE, 10);
}
this.owner.ons_toucher = NULL;
WriteAngle(MSG_ALL, cam.angles_z);
}
-void ons_GeneratorDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+void ons_GeneratorDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
{
if(damage <= 0) return;
if(warmup_stage || game_stopped) return;
else
{
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_ONSLAUGHT_GENDESTROYED));
- PlayerScore_Add(attacker, SP_SCORE, 100);
+ GameRules_scoring_add(attacker, SCORE, 100);
}
this.iscaptured = false;
this.islinked = false;
else
d = d * tmp_entity.max_health / max(30, 60 * autocvar_timelimit_suddendeath);
- Damage(tmp_entity, tmp_entity, tmp_entity, d, DEATH_HURTTRIGGER.m_id, tmp_entity.origin, '0 0 0');
+ Damage(tmp_entity, tmp_entity, tmp_entity, d, DEATH_HURTTRIGGER.m_id, DMG_NOWEP, tmp_entity.origin, '0 0 0');
tmp_entity.sprite.SendFlags |= 16;
if(this.havocbot_attack_time>time)
return;
- if (this.bot_strategytime < time)
+ if (navigation_goalrating_timeout(this))
{
navigation_goalrating_start(this);
havocbot_goalrating_enemyplayers(this, 20000, this.origin, 650);
havocbot_goalrating_ons_offenseitems(this, 10000, this.origin, 10000);
navigation_goalrating_end(this);
- this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_timeout_set(this);
}
}
if(c2 >= 0) teams |= BIT(1);
if(c3 >= 0) teams |= BIT(2);
if(c4 >= 0) teams |= BIT(3);
- ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
- ScoreInfo_SetLabel_TeamScore (ST_ONS_CAPS, "destroyed", SFL_SORT_PRIO_PRIMARY);
- ScoreInfo_SetLabel_PlayerScore(SP_ONS_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
- ScoreInfo_SetLabel_PlayerScore(SP_ONS_TAKES, "takes", 0);
- ScoreRules_basics_end();
+ GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, 0, {
+ field_team(ST_ONS_CAPS, "destroyed", SFL_SORT_PRIO_PRIMARY);
+ field(SP_ONS_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
+ field(SP_ONS_TAKES, "takes", 0);
+ });
}
void ons_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up