]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qc
Intrusify bot targets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / onslaught / sv_onslaught.qc
index 643a02954c336b02b7650462ee75dc7d06bd663d..3f48fd15a91b7ee50c5255ab04f96eeffacdcbe9 100644 (file)
@@ -196,12 +196,16 @@ void onslaught_updatelinks()
                {
                        LOG_DEBUG(etos(l), " (generator) is shielded");
                        l.takedamage = DAMAGE_NO;
+                       if(l.bot_attack)
+                               IL_REMOVE(g_bot_targets, l);
                        l.bot_attack = false;
                }
                else
                {
                        LOG_DEBUG(etos(l), " (generator) is not shielded");
                        l.takedamage = DAMAGE_AIM;
+                       if(!l.bot_attack)
+                               IL_PUSH(g_bot_targets, l);
                        l.bot_attack = true;
                }
 
@@ -566,6 +570,7 @@ void ons_ControlPoint_Icon_Spawn(entity cp, entity player)
        e.solid = SOLID_NOT;
        e.takedamage = DAMAGE_AIM;
        e.bot_attack = true;
+       IL_PUSH(g_bot_targets, e);
        e.event_damage = ons_ControlPoint_Icon_Damage;
        e.team = player.team;
        e.colormap = 1024 + (e.team - 1) * 17;
@@ -917,6 +922,7 @@ void ons_GeneratorReset(entity this)
        this.lasthealth = this.max_health = this.health = autocvar_g_onslaught_gen_health;
        this.takedamage = DAMAGE_AIM;
        this.bot_attack = true;
+       IL_PUSH(g_bot_targets, this);
        this.iscaptured = true;
        this.islinked = true;
        this.isshielded = true;
@@ -979,6 +985,7 @@ void ons_GeneratorSetup(entity gen) // called when spawning a generator entity o
        gen.lasthealth = gen.max_health = gen.health = autocvar_g_onslaught_gen_health;
        gen.takedamage = DAMAGE_AIM;
        gen.bot_attack = true;
+       IL_PUSH(g_bot_targets, gen);
        gen.event_damage = ons_GeneratorDamage;
        gen.reset = ons_GeneratorReset;
        setthink(gen, ons_GeneratorThink);