// 24 so it matches the limit for the .items field
REGISTRY(Items, 24)
-#define Items_from(i) _Items_from(i, NULL)
#ifdef GAMEQC
REGISTRY_DEPENDS(Items, Models)
#endif
REGISTRY_SORT(Items)
REGISTRY_CHECK(Items)
+
+REGISTRY_DEFINE_GET(Items, NULL)
STATIC_INIT(Items) { FOREACH(Items, true, it.m_id = i); }
void Dump_Items();