if (!(minorBits & BIT(j))) {
continue;
}
- const GameItem it = Items_from(Inventory_groups_minor * i + j);
+ const GameItem it = REGISTRY_GET(Items, Inventory_groups_minor * i + j);
.int fld = inv_items[it.m_id];
int prev = this.(fld);
int next = this.(fld) = ReadByte();
if (!(minorBits & BIT(j)))
continue;
- const entity it = Items_from(Inventory_groups_minor * i + j);
+ const entity it = REGISTRY_GET(Items, Inventory_groups_minor * i + j);
WriteByte(MSG_ENTITY, data.inv_items[it.m_id]);
}
}