#include "ammo.qh"
#ifdef SVQC
- #include "../../../server/t_items.qh"
+ #include <common/t_items.qh>
+#endif
+
+#ifndef MENUQC
+MODEL(Bullets_ITEM, Item_Model("a_bullets.mdl"));
#endif
REGISTER_ITEM(Bullets, Ammo) {
- this.m_model = "models/items/a_bullets.mdl";
+#ifndef MENUQC
+ this.m_model = MDL_Bullets_ITEM;
+#endif
this.m_name = "bullets";
+ this.m_icon = "ammo_bullets";
#ifdef SVQC
this.m_botvalue = 2000;
this.m_itemid = IT_NAILS;
#endif
}
+
+#ifndef MENUQC
+MODEL(Cells_ITEM, Item_Model("a_cells.md3"));
+#endif
+
REGISTER_ITEM(Cells, Ammo) {
- this.m_model = "models/items/a_cells.md3";
+#ifndef MENUQC
+ this.m_model = MDL_Cells_ITEM;
+#endif
this.m_name = "cells";
+ this.m_icon = "ammo_cells";
#ifdef SVQC
this.m_botvalue = 2000;
this.m_itemid = IT_CELLS;
#endif
}
+
+#ifndef MENUQC
+MODEL(Plasma_ITEM, Item_Model("a_cells.md3"));
+#endif
+
REGISTER_ITEM(Plasma, Ammo) {
- this.m_model = "models/items/a_cells.md3";
+#ifndef MENUQC
+ this.m_model = MDL_Plasma_ITEM;
+#endif
this.m_name = "plasma";
+ this.m_icon = "ammo_plasma";
#ifdef SVQC
this.m_botvalue = 2000;
this.m_itemid = IT_PLASMA;
#endif
}
+
+#ifndef MENUQC
+MODEL(Rockets_ITEM, Item_Model("a_rockets.md3"));
+#endif
+
REGISTER_ITEM(Rockets, Ammo) {
- this.m_model = "models/items/a_rockets.md3";
+#ifndef MENUQC
+ this.m_model = MDL_Rockets_ITEM;
+#endif
this.m_name = "rockets";
+ this.m_icon = "ammo_rockets";
#ifdef SVQC
this.m_botvalue = 3000;
this.m_itemid = IT_ROCKETS;
#endif
}
+
+#ifndef MENUQC
+MODEL(Shells_ITEM, Item_Model("a_shells.md3"));
+#endif
+
REGISTER_ITEM(Shells, Ammo) {
- this.m_model = "models/items/a_shells.md3";
+#ifndef MENUQC
+ this.m_model = MDL_Shells_ITEM;
+#endif
this.m_name = "shells";
+ this.m_icon = "ammo_shells";
#ifdef SVQC
this.m_botvalue = 500;
this.m_itemid = IT_SHELLS;