#ifdef SVQC
PROPERTY(int, g_pickup_nails);
-void ammo_bullets_init(entity item)
+void ammo_bullets_init(Pickup this, entity item)
{
if(!item.ammo_nails)
item.ammo_nails = g_pickup_nails;
#ifdef SVQC
PROPERTY(int, g_pickup_cells);
-void ammo_cells_init(entity item)
+void ammo_cells_init(Pickup this, entity item)
{
if(!item.ammo_cells)
item.ammo_cells = g_pickup_cells;
#ifdef SVQC
PROPERTY(int, g_pickup_plasma);
-void ammo_plasma_init(entity item)
+void ammo_plasma_init(Pickup this, entity item)
{
if(!item.ammo_plasma)
item.ammo_plasma = g_pickup_plasma;
#ifdef SVQC
PROPERTY(int, g_pickup_rockets);
-void ammo_rockets_init(entity item)
+void ammo_rockets_init(Pickup this, entity item)
{
if(!item.ammo_rockets)
item.ammo_rockets = g_pickup_rockets;
#ifdef SVQC
PROPERTY(int, g_pickup_shells);
-void ammo_shells_init(entity item)
+void ammo_shells_init(Pickup this, entity item)
{
if(!item.ammo_shells)
item.ammo_shells = g_pickup_shells;