#ifdef GAMEQC
this.m_model = MDL_Bullets_ITEM;
#endif
+ this.netname = "bullets";
this.m_name = "bullets";
this.m_icon = "ammo_bullets";
#ifdef SVQC
#ifdef GAMEQC
this.m_model = MDL_Cells_ITEM;
#endif
+ this.netname = "cells";
this.m_name = "cells";
this.m_icon = "ammo_cells";
#ifdef SVQC
#ifdef GAMEQC
this.m_model = MDL_Plasma_ITEM;
#endif
+ this.netname = "plasma";
this.m_name = "plasma";
this.m_icon = "ammo_plasma";
#ifdef SVQC
#ifdef GAMEQC
this.m_model = MDL_Rockets_ITEM;
#endif
+ this.netname = "rockets";
this.m_name = "rockets";
this.m_icon = "ammo_rockets";
#ifdef SVQC
#ifdef GAMEQC
this.m_model = MDL_Shells_ITEM;
#endif
+ this.netname = "shells";
this.m_name = "shells";
this.m_icon = "ammo_shells";
#ifdef SVQC