#define AMMO_H
#include "pickup.qh"
CLASS(Ammo, Pickup)
+#ifdef SVQC
+ ATTRIB(Ammo, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc)
+ ATTRIB(Ammo, m_respawntime, float(), GET(g_pickup_respawntime_ammo))
+ ATTRIB(Ammo, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_ammo))
+#endif
ENDCLASS(Ammo)
#endif