#include "../../../server/t_items.qh"
#endif
-#define WITH(it) this.m_##it;
-#define CONFIGURE(...) MAP(WITH, __VA_ARGS__)
-#define DEFINE(id) REGISTER_ITEM(id, Armor, )
-
-DEFINE(ArmorSmall) {
- APPLY(CONFIGURE
- , model = "models/items/item_armor_small.md3"
- , sound = "misc/armor1.wav"
- , name = "5 Armor"
- )
- IF(SV, CONFIGURE
- , botvalue = BOT_PICKUP_RATING_LOW
- , itemid = IT_ARMOR_SHARD
- , respawntime = GET(g_pickup_respawntime_short)
- , respawntimejitter = GET(g_pickup_respawntimejitter_short)
- )
+REGISTER_ITEM(ArmorSmall, Armor) {
+ this.m_model = "models/items/item_armor_small.md3";
+ this.m_sound = "misc/armor1.wav";
+ this.m_name = "5 Armor";
+#ifdef SVQC
+ this.m_botvalue = BOT_PICKUP_RATING_LOW;
+ this.m_itemid = IT_ARMOR_SHARD;
+ this.m_respawntime = GET(g_pickup_respawntime_short);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
+#endif
}
-DEFINE(ArmorMedium) {
- APPLY(CONFIGURE
- , model = "models/items/item_armor_medium.md3"
- , sound = "misc/armor10.wav"
- , name = "25 Armor"
- )
- IF(SV, CONFIGURE
- , botvalue = BOT_PICKUP_RATING_MID
- , itemid = IT_ARMOR
- , respawntime = GET(g_pickup_respawntime_medium)
- , respawntimejitter = GET(g_pickup_respawntimejitter_medium)
- )
+REGISTER_ITEM(ArmorMedium, Armor) {
+ this.m_model = "models/items/item_armor_medium.md3";
+ this.m_sound = "misc/armor10.wav";
+ this.m_name = "25 Armor";
+#ifdef SVQC
+ this.m_botvalue = BOT_PICKUP_RATING_MID;
+ this.m_itemid = IT_ARMOR;
+ this.m_respawntime = GET(g_pickup_respawntime_medium);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium);
+#endif
}
-DEFINE(ArmorBig) {
- APPLY(CONFIGURE
- , model = "models/items/item_armor_big.md3"
- , sound = "misc/armor17_5.wav"
- , name = "50 Armor"
- )
- IF(SV, CONFIGURE
- , botvalue = 20000 // FIXME: higher than BOT_PICKUP_RATING_HIGH?
- , itemid = IT_ARMOR
- , respawntime = GET(g_pickup_respawntime_long)
- , respawntimejitter = GET(g_pickup_respawntimejitter_long)
- )
+REGISTER_ITEM(ArmorBig, Armor) {
+ this.m_model = "models/items/item_armor_big.md3";
+ this.m_sound = "misc/armor17_5.wav";
+ this.m_name = "50 Armor";
+#ifdef SVQC
+ this.m_botvalue = 20000; // FIXME: higher than BOT_PICKUP_RATING_HIGH?
+ this.m_itemid = IT_ARMOR;
+ this.m_respawntime = GET(g_pickup_respawntime_long);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
+#endif
}
-DEFINE(ArmorLarge) {
- APPLY(CONFIGURE
- , model = "models/items/item_armor_large.md3"
- , sound = "misc/armor25.wav"
- , name = "100 Armor"
- )
- IF(SV, CONFIGURE
- , botvalue = BOT_PICKUP_RATING_HIGH
- , itemid = IT_ARMOR
- , respawntime = GET(g_pickup_respawntime_long)
- , respawntimejitter = GET(g_pickup_respawntimejitter_long)
- )
+REGISTER_ITEM(ArmorLarge, Armor) {
+ this.m_model = "models/items/item_armor_large.md3";
+ this.m_sound = "misc/armor25.wav";
+ this.m_name = "100 Armor";
+#ifdef SVQC
+ this.m_botvalue = BOT_PICKUP_RATING_HIGH;
+ this.m_itemid = IT_ARMOR;
+ this.m_respawntime = GET(g_pickup_respawntime_long);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
+#endif
}
-
-#undef WITH
-#undef CONFIGURE
-#undef DEFINE