#include "armor.qh"
-#include "../../../server/t_items.qh"
+#ifdef SVQC
+ #include "../../../server/t_items.qh"
+#endif
#define WITH(it) this.m_##it;
#define CONFIGURE(...) MAP(WITH, __VA_ARGS__)
, model = "models/items/item_armor_small.md3"
, sound = "misc/armor1.wav"
, name = "5 Armor"
- , itemid = IT_ARMOR_SHARD
)
,IF(SV, CONFIGURE
, botvalue = BOT_PICKUP_RATING_LOW
+ , itemid = IT_ARMOR_SHARD
, respawntime = GET(g_pickup_respawntime_short)
, respawntimejitter = GET(g_pickup_respawntimejitter_short)
)
, model = "models/items/item_armor_medium.md3"
, sound = "misc/armor10.wav"
, name = "25 Armor"
- , itemid = IT_ARMOR
)
,IF(SV, CONFIGURE
, botvalue = BOT_PICKUP_RATING_MID
+ , itemid = IT_ARMOR
, respawntime = GET(g_pickup_respawntime_medium)
, respawntimejitter = GET(g_pickup_respawntimejitter_medium)
)
, model = "models/items/item_armor_big.md3"
, sound = "misc/armor17_5.wav"
, name = "50 Armor"
- , itemid = IT_ARMOR
)
,IF(SV, CONFIGURE
, botvalue = 20000 // FIXME: higher than BOT_PICKUP_RATING_HIGH?
+ , itemid = IT_ARMOR
, respawntime = GET(g_pickup_respawntime_long)
, respawntimejitter = GET(g_pickup_respawntimejitter_long)
)
, model = "models/items/item_armor_large.md3"
, sound = "misc/armor25.wav"
, name = "100 Armor"
- , itemid = IT_ARMOR
)
,IF(SV, CONFIGURE
, botvalue = BOT_PICKUP_RATING_HIGH
+ , itemid = IT_ARMOR
, respawntime = GET(g_pickup_respawntime_long)
, respawntimejitter = GET(g_pickup_respawntimejitter_long)
)