#ifndef MENUQC
MODEL(ArmorSmall_ITEM, Item_Model("item_armor_small.md3"));
+SOUND(ArmorSmall, "misc/armor1.wav");
#endif
REGISTER_ITEM(ArmorSmall, Armor) {
#ifndef MENUQC
this.m_model = MDL_ArmorSmall_ITEM;
+ this.m_sound = SND_ArmorSmall;
#endif
- this.m_sound = "misc/armor1.wav";
this.m_name = "5 Armor";
this.m_icon = "armor";
#ifdef SVQC
#ifndef MENUQC
MODEL(ArmorMedium_ITEM, Item_Model("item_armor_medium.md3"));
+SOUND(ArmorMedium, "misc/armor10.wav");
#endif
REGISTER_ITEM(ArmorMedium, Armor) {
#ifndef MENUQC
this.m_model = MDL_ArmorMedium_ITEM;
+ this.m_sound = SND_ArmorMedium;
#endif
- this.m_sound = "misc/armor10.wav";
this.m_name = "25 Armor";
this.m_icon = "armor";
#ifdef SVQC
#ifndef MENUQC
MODEL(ArmorLarge_ITEM, Item_Model("item_armor_big.md3"));
+SOUND(ArmorLarge, "misc/armor17_5.wav");
#endif
REGISTER_ITEM(ArmorLarge, Armor) {
#ifndef MENUQC
this.m_model = MDL_ArmorLarge_ITEM;
+ this.m_sound = SND_ArmorLarge;
#endif
- this.m_sound = "misc/armor17_5.wav";
this.m_name = "50 Armor";
this.m_icon = "armor";
this.m_color = '0 1 0';
#ifndef MENUQC
MODEL(ArmorMega_ITEM, Item_Model("item_armor_large.md3"));
+SOUND(ArmorMega, "misc/armor25.wav");
#endif
REGISTER_ITEM(ArmorMega, Armor) {
#ifndef MENUQC
this.m_model = MDL_ArmorMega_ITEM;
+ this.m_sound = SND_ArmorMega;
#endif
- this.m_sound = "misc/armor25.wav";
this.m_name = "100 Armor";
this.m_icon = "item_large_armor";
this.m_color = '0 1 0';