this.m_sound = "misc/armor17_5.wav";
this.m_name = "50 Armor";
this.m_icon = "armor";
+ this.m_color = '0 1 0';
+ this.m_waypoint = _("Large armor");
#ifdef SVQC
this.m_botvalue = 20000; // FIXME: higher than BOT_PICKUP_RATING_HIGH?
this.m_itemid = IT_ARMOR;
this.m_sound = "misc/armor25.wav";
this.m_name = "100 Armor";
this.m_icon = "item_large_armor";
+ this.m_color = '0 1 0';
+ this.m_waypoint = _("Mega armor");
+ this.m_waypointblink = 2;
#ifdef SVQC
this.m_botvalue = BOT_PICKUP_RATING_HIGH;
this.m_itemid = IT_ARMOR;