#include "armor.qh"
-#include "../../../server/t_items.qh"
+#ifdef SVQC
+ #include "../../../server/t_items.qh"
+#endif
-#define REGISTER_ARMOR(id, model, sound, resp, name, itemid, botvalue) \
-REGISTER_ITEM(id, Armor, LAMBDA({ \
- this.m_model = model; \
- this.m_sound = sound; \
- this.m_respawntime = resp; \
- this.m_respawntimejitter = resp; \
- this.m_name = name; \
- this.m_itemid = itemid; \
- this.m_botvalue = botvalue; \
-}))
+REGISTER_ITEM(ArmorSmall, Armor) {
+ this.m_model = "models/items/item_armor_small.md3";
+ this.m_sound = "misc/armor1.wav";
+ this.m_name = "5 Armor";
+#ifdef SVQC
+ this.m_botvalue = BOT_PICKUP_RATING_LOW;
+ this.m_itemid = IT_ARMOR_SHARD;
+ this.m_respawntime = GET(g_pickup_respawntime_short);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
+#endif
+}
-REGISTER_ARMOR(ArmorSmall
- , "models/items/item_armor_small.md3"
- , "misc/armor1.wav"
- , SPAWNTIME_SHORT
- , "5 Armor"
- , IT_ARMOR_SHARD
- , BOT_PICKUP_RATING_LOW
-)
+REGISTER_ITEM(ArmorMedium, Armor) {
+ this.m_model = "models/items/item_armor_medium.md3";
+ this.m_sound = "misc/armor10.wav";
+ this.m_name = "25 Armor";
+#ifdef SVQC
+ this.m_botvalue = BOT_PICKUP_RATING_MID;
+ this.m_itemid = IT_ARMOR;
+ this.m_respawntime = GET(g_pickup_respawntime_medium);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium);
+#endif
+}
-REGISTER_ARMOR(ArmorMedium
- , "models/items/item_armor_medium.md3"
- , "misc/armor10.wav"
- , SPAWNTIME_MEDIUM
- , "25 Armor"
- , IT_ARMOR
- , BOT_PICKUP_RATING_MID
-)
+REGISTER_ITEM(ArmorBig, Armor) {
+ this.m_model = "models/items/item_armor_big.md3";
+ this.m_sound = "misc/armor17_5.wav";
+ this.m_name = "50 Armor";
+#ifdef SVQC
+ this.m_botvalue = 20000; // FIXME: higher than BOT_PICKUP_RATING_HIGH?
+ this.m_itemid = IT_ARMOR;
+ this.m_respawntime = GET(g_pickup_respawntime_long);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
+#endif
+}
-REGISTER_ARMOR(ArmorBig
- , "models/items/item_armor_big.md3"
- , "misc/armor17_5.wav"
- , SPAWNTIME_LONG
- , "50 Armor"
- , IT_ARMOR
- , 20000 // FIXME: higher than BOT_PICKUP_RATING_HIGH?
-)
-
-REGISTER_ARMOR(ArmorLarge
- , "models/items/item_armor_large.md3"
- , "misc/armor25.wav"
- , SPAWNTIME_LONG
- , "100 Armor"
- , IT_ARMOR
- , BOT_PICKUP_RATING_HIGH
-)
+REGISTER_ITEM(ArmorLarge, Armor) {
+ this.m_model = "models/items/item_armor_large.md3";
+ this.m_sound = "misc/armor25.wav";
+ this.m_name = "100 Armor";
+#ifdef SVQC
+ this.m_botvalue = BOT_PICKUP_RATING_HIGH;
+ this.m_itemid = IT_ARMOR;
+ this.m_respawntime = GET(g_pickup_respawntime_long);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
+#endif
+}