#include "armor.qh"
-#ifdef SVQC
- #include "../../../server/t_items.qh"
-#endif
-
-REGISTER_ITEM(ArmorSmall, Armor) {
- this.m_model = "models/items/item_armor_small.md3";
- this.m_sound = "misc/armor1.wav";
- this.m_name = "5 Armor";
-#ifdef SVQC
- this.m_botvalue = BOT_PICKUP_RATING_LOW;
- this.m_itemid = IT_ARMOR_SHARD;
- this.m_respawntime = GET(g_pickup_respawntime_short);
- this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
-#endif
-}
-
-REGISTER_ITEM(ArmorMedium, Armor) {
- this.m_model = "models/items/item_armor_medium.md3";
- this.m_sound = "misc/armor10.wav";
- this.m_name = "25 Armor";
-#ifdef SVQC
- this.m_botvalue = BOT_PICKUP_RATING_MID;
- this.m_itemid = IT_ARMOR;
- this.m_respawntime = GET(g_pickup_respawntime_medium);
- this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium);
-#endif
-}
-
-REGISTER_ITEM(ArmorBig, Armor) {
- this.m_model = "models/items/item_armor_big.md3";
- this.m_sound = "misc/armor17_5.wav";
- this.m_name = "50 Armor";
-#ifdef SVQC
- this.m_botvalue = 20000; // FIXME: higher than BOT_PICKUP_RATING_HIGH?
- this.m_itemid = IT_ARMOR;
- this.m_respawntime = GET(g_pickup_respawntime_long);
- this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
-#endif
-}
-
-REGISTER_ITEM(ArmorLarge, Armor) {
- this.m_model = "models/items/item_armor_large.md3";
- this.m_sound = "misc/armor25.wav";
- this.m_name = "100 Armor";
-#ifdef SVQC
- this.m_botvalue = BOT_PICKUP_RATING_HIGH;
- this.m_itemid = IT_ARMOR;
- this.m_respawntime = GET(g_pickup_respawntime_long);
- this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
-#endif
-}