if(!item.max_armorvalue)
item.max_armorvalue = g_pickup_armorsmall_max;
if(!GetResourceAmount(item, RESOURCE_ARMOR))
- SetResourceAmountExplicit(item, RESOURCE_ARMOR, g_pickup_armorsmall);
+ SetResourceAmount(item, RESOURCE_ARMOR, g_pickup_armorsmall);
}
#endif
if(!item.max_armorvalue)
item.max_armorvalue = g_pickup_armormedium_max;
if(!GetResourceAmount(item, RESOURCE_ARMOR))
- SetResourceAmountExplicit(item, RESOURCE_ARMOR, g_pickup_armormedium);
+ SetResourceAmount(item, RESOURCE_ARMOR, g_pickup_armormedium);
}
#endif
if(!item.max_armorvalue)
item.max_armorvalue = g_pickup_armorbig_max;
if(!GetResourceAmount(item, RESOURCE_ARMOR))
- SetResourceAmountExplicit(item, RESOURCE_ARMOR, g_pickup_armorbig);
+ SetResourceAmount(item, RESOURCE_ARMOR, g_pickup_armorbig);
}
#endif
if(!item.max_armorvalue)
item.max_armorvalue = g_pickup_armormega_max;
if(!GetResourceAmount(item, RESOURCE_ARMOR))
- SetResourceAmountExplicit(item, RESOURCE_ARMOR, g_pickup_armormega);
+ SetResourceAmount(item, RESOURCE_ARMOR, g_pickup_armormega);
}
#endif