ATTRIB(Armor, m_mins, vector, '-16 -16 0');
ATTRIB(Armor, m_maxs, vector, '16 16 48');
ATTRIB(Armor, m_pickupevalfunc, float(entity player, entity item), healtharmor_pickupevalfunc);
- ATTRIB(Armor, m_botvalue, int, 3000);
+ ATTRIB(Armor, m_botvalue, int, 5000);
#endif
ENDCLASS(Armor)