this.m_model = MDL_ArmorSmall_ITEM;
this.m_sound = SND_ArmorSmall;
#endif
+ this.netname = "armor_small";
this.m_name = "5 Armor";
this.m_icon = "armor";
#ifdef SVQC
this.m_model = MDL_ArmorMedium_ITEM;
this.m_sound = SND_ArmorMedium;
#endif
+ this.netname = "armor_medium";
this.m_name = "25 Armor";
this.m_icon = "armor";
#ifdef SVQC
this.m_model = MDL_ArmorBig_ITEM;
this.m_sound = SND_ArmorBig;
#endif
+ this.netname = "armor_big";
this.m_name = "50 Armor";
this.m_icon = "armor";
this.m_color = '0 1 0';
this.m_model = MDL_ArmorMega_ITEM;
this.m_sound = SND_ArmorMega;
#endif
+ this.netname = "armor_mega";
this.m_name = "100 Armor";
this.m_icon = "item_large_armor";
this.m_color = '0 1 0';