#ifdef SVQC
ATTRIB(Armor, m_mins, vector, '-16 -16 0');
ATTRIB(Armor, m_maxs, vector, '16 16 48');
- ATTRIB(Armor, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc);
+ ATTRIB(Armor, m_pickupevalfunc, float(entity player, entity item), healtharmor_pickupevalfunc);
+ ATTRIB(Armor, m_botvalue, int, 3000);
#endif
ENDCLASS(Armor)
this.m_name = "5 Armor";
this.m_icon = "armor";
#ifdef SVQC
- this.m_botvalue = BOT_PICKUP_RATING_LOW;
this.m_itemid = IT_ARMOR_SHARD;
this.m_respawntime = GET(g_pickup_respawntime_short);
this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
this.m_name = "25 Armor";
this.m_icon = "armor";
#ifdef SVQC
- this.m_botvalue = BOT_PICKUP_RATING_MID;
this.m_itemid = IT_ARMOR;
this.m_respawntime = GET(g_pickup_respawntime_medium);
this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium);
this.m_color = '0 1 0';
this.m_waypoint = _("Big armor");
#ifdef SVQC
- this.m_botvalue = BOT_PICKUP_RATING_HIGH;
this.m_itemid = IT_ARMOR;
this.m_respawntime = GET(g_pickup_respawntime_long);
this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
this.m_waypointblink = 2;
#ifdef SVQC
this.m_maxs = '16 16 70';
- this.m_botvalue = BOT_PICKUP_RATING_HIGH;
this.m_itemid = IT_ARMOR;
this.m_respawntime = GET(g_pickup_respawntime_long);
this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);