#endif
#ifdef SVQC
PROPERTY(float, g_pickup_healthsmall_anyway);
+PROPERTY(int, g_pickup_healthsmall);
+PROPERTY(int, g_pickup_healthsmall_max);
+void item_healthsmall_init(entity item)
+{
+ if(!item.max_health)
+ item.max_health = g_pickup_healthsmall_max;
+ if(!item.health)
+ item.health = g_pickup_healthsmall;
+}
#endif
REGISTER_ITEM(HealthSmall, Health) {
this.m_model = MDL_HealthSmall_ITEM;
this.m_sound = SND_HealthSmall;
#endif
+ this.netname = "health_small";
this.m_name = "5 Health";
this.m_icon = "health";
#ifdef SVQC
this.m_respawntime = GET(g_pickup_respawntime_short);
this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
this.m_pickupanyway = GET(g_pickup_healthsmall_anyway);
+ this.m_iteminit = item_healthsmall_init;
#endif
}
#endif
#ifdef SVQC
PROPERTY(float, g_pickup_healthmedium_anyway);
+PROPERTY(int, g_pickup_healthmedium);
+PROPERTY(int, g_pickup_healthmedium_max);
+void item_healthmedium_init(entity item)
+{
+ if(!item.max_health)
+ item.max_health = g_pickup_healthmedium_max;
+ if(!item.health)
+ item.health = g_pickup_healthmedium;
+}
#endif
REGISTER_ITEM(HealthMedium, Health) {
this.m_model = MDL_HealthMedium_ITEM;
this.m_sound = SND_HealthMedium;
#endif
+ this.netname = "health_medium";
this.m_name = "25 Health";
this.m_icon = "health";
#ifdef SVQC
this.m_respawntime = GET(g_pickup_respawntime_short);
this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
this.m_pickupanyway = GET(g_pickup_healthmedium_anyway);
+ this.m_iteminit = item_healthmedium_init;
#endif
}
#endif
#ifdef SVQC
PROPERTY(float, g_pickup_healthbig_anyway);
+PROPERTY(int, g_pickup_healthbig);
+PROPERTY(int, g_pickup_healthbig_max);
+void item_healthbig_init(entity item)
+{
+ if(!item.max_health)
+ item.max_health = g_pickup_healthbig_max;
+ if(!item.health)
+ item.health = g_pickup_healthbig;
+}
#endif
REGISTER_ITEM(HealthBig, Health) {
this.m_model = MDL_HealthBig_ITEM;
this.m_sound = SND_HealthBig;
#endif
+ this.netname = "health_big";
this.m_name = "50 Health";
this.m_icon = "health";
this.m_color = '1 0 0';
this.m_respawntime = GET(g_pickup_respawntime_medium);
this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium);
this.m_pickupanyway = GET(g_pickup_healthbig_anyway);
+ this.m_iteminit = item_healthbig_init;
#endif
}
#endif
#ifdef SVQC
PROPERTY(float, g_pickup_healthmega_anyway);
+PROPERTY(int, g_pickup_healthmega);
+PROPERTY(int, g_pickup_healthmega_max);
+void item_healthmega_init(entity item)
+{
+ if(!item.max_health)
+ item.max_health = g_pickup_healthmega_max;
+ if(!item.health)
+ item.health = g_pickup_healthmega;
+}
#endif
REGISTER_ITEM(HealthMega, Health) {
this.m_model = MDL_HealthMega_ITEM;
this.m_sound = SND_HealthMega;
#endif
+ this.netname = "health_mega";
this.m_name = "100 Health";
this.m_icon = "item_mega_health";
this.m_color = '1 0 0';
this.m_respawntime = GET(g_pickup_respawntime_long);
this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
this.m_pickupanyway = GET(g_pickup_healthmega_anyway);
+ this.m_iteminit = item_healthmega_init;
#endif
}