#ifdef GAMEQC
MODEL(HealthSmall_ITEM, Item_Model("g_h1.md3"));
-SOUND(HealthSmall, "misc/minihealth");
+SOUND(HealthSmall, Item_Sound("minihealth"));
#endif
REGISTER_ITEM(HealthSmall, Health) {
#ifdef GAMEQC
MODEL(HealthMedium_ITEM, Item_Model("g_h25.md3"));
-SOUND(HealthMedium, "misc/mediumhealth");
+SOUND(HealthMedium, Item_Sound("mediumhealth"));
#endif
REGISTER_ITEM(HealthMedium, Health) {
}
#ifdef GAMEQC
-MODEL(HealthLarge_ITEM, Item_Model("g_h50.md3"));
-SOUND(HealthLarge, "misc/mediumhealth");
+MODEL(HealthBig_ITEM, Item_Model("g_h50.md3"));
+SOUND(HealthBig, Item_Sound("mediumhealth"));
#endif
-REGISTER_ITEM(HealthLarge, Health) {
+REGISTER_ITEM(HealthBig, Health) {
#ifdef GAMEQC
- this.m_model = MDL_HealthLarge_ITEM;
- this.m_sound = SND_HealthLarge;
+ this.m_model = MDL_HealthBig_ITEM;
+ this.m_sound = SND_HealthBig;
#endif
this.m_name = "50 Health";
this.m_icon = "health";
this.m_color = '1 0 0';
- this.m_waypoint = _("Large health");
+ this.m_waypoint = _("Big health");
#ifdef SVQC
this.m_botvalue = BOT_PICKUP_RATING_MID;
this.m_itemid = IT_25HP;
#ifdef GAMEQC
MODEL(HealthMega_ITEM, Item_Model("g_h100.md3"));
-SOUND(HealthMega, "misc/megahealth");
+SOUND(HealthMega, Item_Sound("megahealth"));
#endif
REGISTER_ITEM(HealthMega, Health) {
this.m_waypoint = _("Mega health");
this.m_waypointblink = 2;
#ifdef SVQC
+ this.m_maxs = '16 16 70';
this.m_botvalue = BOT_PICKUP_RATING_HIGH;
this.m_itemid = IT_HEALTH;
this.m_respawntime = GET(g_pickup_respawntime_long);